# Support Rune Suggestions

**URL:** <https://forum.norestforthewicked.com/t/support-rune-suggestions/12560>\
**Category:** Wicked Feedback\
**Created:** [June 5, 2024, 7:28pm UTC](https://forum.norestforthewicked.com/t/support-rune-suggestions/12560 "2024-06-05T19:28:46Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![Evocator1000](https://avatars.discourse-cdn.com/v4/letter/e/dbc845/32.png) [@Evocator1000](https://forum.norestforthewicked.com/u/Evocator1000)\
**Post date:** [June 8, 2024, 5:50am UTC](https://forum.norestforthewicked.com/t/support-rune-suggestions/12560/5 "2024-06-08T05:50:42Z")

</div>

Thank’s a lot for the kind words! 🙂🙏

And sorry for stealing your post a little bit 🙃

Actually, I have been ruminating for quite some time. Not about these Runes in particular, but about different **Playstyles** and **Mechanics** that would be nice to have in the game.

For me, its most of the fun in ARPGs and Soulslikes to try out new, often underrated playstyles and making them work. I also love coop and abilities that work best with a team (I prefer to play tank/support roles). Sadly there a not a lot of games that have many of those and I feel Wicked has **great potential** to not only have a lot of these, but to do them well!

Runes are a great way of introducing new play styles and didin’t think of doing a post of specific ideas, so thank you for that! ❤

I don’t know if all of these fit Moons vision, but these are some basic options and ideas, they can be adapted and fleshed out. Ideally, imo we have lots of Runes and each Rune creates a play pattern that is distinctly different from others. There are much, **MUCH** more ideas from where these came from. We can do a little brainstorming session, if you like.

Edit: Actually now that I think about it, we already have a lot of games that do many options and coop abilities well. MOBAs in particular give each character 4+ somewhat unique abilities and those are specifically balanced for multiplayer and PvP. So that shows its totally possible to have lots of options, without a bad PvP/multiplayer experience! Also Wicked can steal some of those 😃

If you want you can also look at my posts about playstyles, mechanics and coop. Most of the ideas come directly from there.

> [@The Gameplay looks and feels amazing - Please Enable more Playstyles!](https://forum.norestforthewicked.com/t/the-gameplay-looks-and-feels-amazing-please-enable-more-playstyles/6031):
>
> TLDR: Please enable more playstyles for longer Fill niches Balance is nice, but secondary, make sure things keep feeling good Give us breadth but not too much depth More intricate systems lead to over optimization and confusion Preface My favourite way to play ARPGs and Souls Likes is to find an interesting playstyle, completely lean into it and make it as fun and strong as possible. Then do it AGAIN. This is why i prefer Games with options for playstyles, that don’t force you into a pla…

> [@Mechanics Need Love!](https://forum.norestforthewicked.com/t/mechanics-need-love/11951):
>
> Preface I think a lot of issues players face and complain in the lategame stem from the gameplay feeling less tactile or not engaging enough - as the most efficient play styles feel a bit too similar. What could really help and add diversity to the game, is giving players more options to interact with the game and define their builds and play style mechanically, rather than only through stats. The following is a list of mechanics that i feel would make the game more interesting, more tactical a…

> [@Co-Op Features and FUN Teamplay](https://forum.norestforthewicked.com/t/co-op-features-and-fun-teamplay/7967):
>
> Here are some ideas for the coop experience and how to encourage dynamic teamplay. Possible Coop Features The ability to revive each other (either through runes or landing a hand) Possibly the ability to save each other from deadly falls (hanging on the cliff, instead of plummeting to death) The ability to teleport to other players The abiltiy to place markers around the world, or share them on the map The ability to prepare and place large meals, that serve as return points in an area and …

---

_[View the full topic](https://forum.norestforthewicked.com/t/support-rune-suggestions/12560)._
