# Some suggestions I have thus far

**URL:** <https://forum.norestforthewicked.com/t/some-suggestions-i-have-thus-far/23026>\
**Category:** Wicked Feedback\
**Created:** [January 30, 2026, 11:00am UTC](https://forum.norestforthewicked.com/t/some-suggestions-i-have-thus-far/23026 "2026-01-30T11:00:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Neby](https://avatars.discourse-cdn.com/v4/letter/n/3da27b/32.png) [@Neby](https://forum.norestforthewicked.com/u/Neby)\
**Post date:** [January 30, 2026, 11:00am UTC](https://forum.norestforthewicked.com/t/some-suggestions-i-have-thus-far/23026/1 "2026-01-30T11:00:18Z")

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I have friends who like challenging games and those who don’t. The one who doesn’t we are trying on a lower difficulty. I wondered about making world settings where you can affect various things to friendly fire and like resource/loot drop rates.

It would be nice to be able to see the skill descriptions on a weapon before pulling the runes off. Or perhaps a button to see with controller if it was only done via keyboard and mouse.

The ability to combine/upgrade gems.

Perhaps a nice QoL would be allowing switching characters without leaving a realm?

It is interesting that the faith attribute ties to plague, though as an elemental it feels underwhelming, unless it is used on me then I die easily.

Another nice QoL might be a rare ember that modifies Item Facet.

Buyback feature, for when you sell something by mistake.

Can’t really easily show it as a bug, but sometimes when I am in a shop or inventory the selection will bounce all over instead of where I clicked to move to.

Will pass more along as I think of it. Thank you for your time!
