Some suggestions after 30 hours

Some tips after finishing the early access story:

  • Balancing:
  1. reduce fall damage

  2. weapons skills recharge too slowly

  3. XP earned is too low

  4. checkpoints should regenerate health

  • Accessibility:
  1. Add the option to run automatically, without holding the button

  2. normal walking is too slow. It should be slightly faster.

  3. The bounty are too confusing especially when there are multiple enemies to kill. Add a mission marker on the map?

  4. possibility to return to the last checkpoint, using a consumable object outside of combat (like in dark souls)