Some tips after finishing the early access story:
- Balancing:
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reduce fall damage
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weapons skills recharge too slowly
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XP earned is too low
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checkpoints should regenerate health
- Accessibility:
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Add the option to run automatically, without holding the button
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normal walking is too slow. It should be slightly faster.
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The bounty are too confusing especially when there are multiple enemies to kill. Add a mission marker on the map?
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possibility to return to the last checkpoint, using a consumable object outside of combat (like in dark souls)