Once you get to the beach, the game is fun, it’s instinctive. As in Ori. In Ori, the game was instinctive and therefore fun. In NOFTW, once you get to Sacrament, everything slows down. The inventory is full, you have to go back and forth to collect resources, you have to do the math on which armor or weapon to use and to improve go back to collect material to improve everything. The rhythm of the game becomes too thoughtful and less instinctive. Less fun. @thomasmahler
I disagree. I love the slower pace. Doing some crafting, hunting down bounties while gathering resources, revisiting familiar locations. It’s a nice change of pace from progressing further into the story
Agree, it’s also not necessarily slower. I reach Sacrament, explore the area, gathering quests, and then go out do some. Nothing force me to “go back and gather” or “doing math for the best armor”. Heck, I still use my early armor and first found weapon when I finished my first story playthrough. The game doesn’t necessarily force you to slow down, you could go at it with your pace, with consequences of course.
I think you’re playing the game wrong.
You can’t FORCE RNG. You just play with what you looted. Yes you can try getting a better roll, but if you burn yourself out on trying to do it, then it’s your fault, not the game’s.
Also, the game doesn’t have a “slow pace” at all. It goes fairly normal all throughout the run.
In Ori, the game was instinctive and therefore fun.
“Insinctive and therefore fun” are such vague terms, they might as well mean nothing. Care to explain what you mean by “Instinctive” and also specifically say what does NOT make NRftW “instictive”? Quantify it for us plz.
The game becomes too thoughtful ? I think it’s healthy for a humans to engage their brain and thought process from time to time no ? Or you want to become just like " Hulk Smash! Thingy good thingy baad!" ?!?
You don’t have to pick up every single item or material that drops also so therefore no need for a lot of inventory management. If you’re a hoarder that’s a different story altogether.
The game having all the content that it has in sacrament is for diversity. If you don’t want to engage in the crafting system you don’t have to pick up any materials or just pick the ones that sell for good price.
There’s enough gear loot drops from mobs and chests that you’d never have to craft anything if you don’t want to.
Totally disagree. The pace is fine, it’s the lack of build options and some combat and other systems tweaking that needs to happen. We also need new enemies but that will come with time.
But no, the pace is quite good.
they are constantly improving with the stack sizes but player inventory always have its limits, eventually you need to buy a house to store items in it, thats just natural. crafting will be a big part of the game so it would be weird if people could complite the game without ever interracting with the system.