# Shattered Sun Greatsword moveset issue

**URL:** <https://forum.norestforthewicked.com/t/shattered-sun-greatsword-moveset-issue/26805>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [July 14, 2026, 7:58pm UTC](https://forum.norestforthewicked.com/t/shattered-sun-greatsword-moveset-issue/26805 "2026-07-14T19:58:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ironteeth](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/ironteeth/32/9715_2.png) [@ironteeth](https://forum.norestforthewicked.com/u/ironteeth)\
**Post date:** [July 14, 2026, 7:58pm UTC](https://forum.norestforthewicked.com/t/shattered-sun-greatsword-moveset-issue/26805/1 "2026-07-14T19:58:50Z")

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The Shattered Sun greatsword (fantastic moveset) has a problem with the moveset. When your weight is normal or heavy, the rolling attack is a combo that begins with a thrust. When you are at light weight, the game seems to count the roll (quickstep) as a running start instead of a dodge, as the weapon uses it’s running attack instead of the dodge attack thrust combo. It would be amazing to be able to use the dodge’s thrust combo with quickstep.

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**Author:** ![ironteeth](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/ironteeth/32/9715_2.png) [@ironteeth](https://forum.norestforthewicked.com/u/ironteeth)\
**Post date:** [July 19, 2026, 12:30am UTC](https://forum.norestforthewicked.com/t/shattered-sun-greatsword-moveset-issue/26805/2 "2026-07-19T00:30:11Z")

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I realize now that this actually applies to all weapons, dodge attack doesn’t work with quick step.
