# Runes or Consumables (like food) need a cooldown!

**URL:** <https://forum.norestforthewicked.com/t/runes-or-consumables-like-food-need-a-cooldown/8738>\
**Category:** Wicked Feedback\
**Created:** [April 29, 2024, 7:34am UTC](https://forum.norestforthewicked.com/t/runes-or-consumables-like-food-need-a-cooldown/8738 "2024-04-29T07:34:09Z")\
**Posts on this page:** 1\
**Page:** 3

<div class="post-metadata">

**Author:** ![Baldthazar](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/baldthazar/32/734_2.png) [@Baldthazar](https://forum.norestforthewicked.com/u/Baldthazar)\
**Post date:** [May 9, 2024, 5:56am UTC](https://forum.norestforthewicked.com/t/runes-or-consumables-like-food-need-a-cooldown/8738/47 "2024-05-09T05:56:22Z")

</div>

Love these ideas, I like some of the current runes but many of them are indeed just different flavors of the exact same thing and don’t have functionality beyond damage. Your write-up seems like a better system and I think it’s safe to say that there needs to be more synergy between runes to incentivize players to go for a more dynamic playstyle rather than spamming a single ability.

[Previous page](https://forum.norestforthewicked.com/t/runes-or-consumables-like-food-need-a-cooldown/8738.md?page=2)
