# Runes heve a balancing poblem: They are not based on motion values

**URL:** <https://forum.norestforthewicked.com/t/runes-heve-a-balancing-poblem-they-are-not-based-on-motion-values/18301>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [May 20, 2025, 3:25pm UTC](https://forum.norestforthewicked.com/t/runes-heve-a-balancing-poblem-they-are-not-based-on-motion-values/18301 "2025-05-20T15:25:00Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [May 20, 2025, 5:26pm UTC](https://forum.norestforthewicked.com/t/runes-heve-a-balancing-poblem-they-are-not-based-on-motion-values/18301/7 "2025-05-20T17:26:08Z")

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“I always thought that the game used a base damage value (that depends on the weapon level)” I said that in fact they must be based on the level of the weapon (and it seems obvious to me that they must be also based on the scaling states: strength, intelligence, faith and dexterity)

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