# Resource gathering needs skill expression

**URL:** <https://forum.norestforthewicked.com/t/resource-gathering-needs-skill-expression/27052>\
**Category:** Wicked Feedback\
**Created:** [September 6, 2026, 7:40am UTC](https://forum.norestforthewicked.com/t/resource-gathering-needs-skill-expression/27052 "2026-09-06T07:40:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![renzins](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/renzins/32/17529_2.png) [@renzins](https://forum.norestforthewicked.com/u/renzins)\
**Post date:** [September 6, 2026, 7:40am UTC](https://forum.norestforthewicked.com/t/resource-gathering-needs-skill-expression/27052/1 "2026-09-06T07:40:02Z")

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Hi, I believe that resource gathering in it’s current state is a bit mindless and could be easily more engaging.

-Instead of having the ‘perfect’ mining/chopping etc. be in the same sweetspot, have it always be in the last 1/4 of the circle, but randomise the location a bit with each chop.  
(additionally, by making the process harder, the reward for hitting the sweetspot could be buffed)  
-revamp fishing: instead of the same circle minigame, make it something like stardew, where you need to ‘fight’ a bit for it

Of course, for those that enjoy the peacefulness of it, or usually gather resources while not focused on the game(watching a movie etc.), they could just not engage with hitting the sweetspot, but I believe the current resource gathering system should be tweaked to allow skill expression for those that want to be more engaged with the resource gathering aspect of the game.

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**Author:** ![Hydroxyproline](https://avatars.discourse-cdn.com/v4/letter/h/e9c0ed/32.png) [@Hydroxyproline](https://forum.norestforthewicked.com/u/Hydroxyproline)\
**Post date:** [September 7, 2026, 10:28am UTC](https://forum.norestforthewicked.com/t/resource-gathering-needs-skill-expression/27052/2 "2026-09-07T10:28:34Z")

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I agree, something a little more fun (more challenging) would be nice. Same for crafting item. For example the crafting system in ff14 is incredible, I would love to have more mechanics when crafting an object.

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**Author:** ![yyg](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/yyg/32/17548_2.png) [@yyg](https://forum.norestforthewicked.com/u/yyg)\
**Post date:** [September 11, 2026, 12:44pm UTC](https://forum.norestforthewicked.com/t/resource-gathering-needs-skill-expression/27052/3 "2026-09-11T12:44:09Z")

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hmm i havnt played ff14 but i cant agree with the idea of a executable mechanic during the actual crafting phase. click \> item is sufficent; especially when dealing with levels of RNG for stats and enchantments that we currently see, adding a executable minigame would be a shoot in the foot
