# Resource Gathering Issues (UX)

**URL:** <https://forum.norestforthewicked.com/t/resource-gathering-issues-ux/23684>\
**Category:** Wicked Feedback\
**Created:** [February 3, 2026, 1:30pm UTC](https://forum.norestforthewicked.com/t/resource-gathering-issues-ux/23684 "2026-02-03T13:30:00Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [February 4, 2026, 10:50am UTC](https://forum.norestforthewicked.com/t/resource-gathering-issues-ux/23684/6 "2026-02-04T10:50:30Z")

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I agree with what you say, I’ve definitely said very similar things in other topics.

I also wrote this: [The Crafting Materials are an Unintuitive Mess](https://forum.norestforthewicked.com/t/the-crafting-materials-are-an-unintuitive-mess/21567/2).

Which discusses the problems more from a game design angle rather than a QoL/UX angle. you might be interested in taking a look.

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