# Rebinding dodge/sprint to the same button as cancel will make you fall off walls instead of sprinting

**URL:** <https://forum.norestforthewicked.com/t/rebinding-dodge-sprint-to-the-same-button-as-cancel-will-make-you-fall-off-walls-instead-of-sprinting/12199>\
**Category:** Wicked Bug Reporting\
**Created:** [May 24, 2024, 5:37pm UTC](https://forum.norestforthewicked.com/t/rebinding-dodge-sprint-to-the-same-button-as-cancel-will-make-you-fall-off-walls-instead-of-sprinting/12199 "2024-05-24T17:37:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Wes\_Woodman](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/wes_woodman/32/5882_2.png) [@Wes\_Woodman](https://forum.norestforthewicked.com/u/Wes_Woodman)\
**Post date:** [May 24, 2024, 5:37pm UTC](https://forum.norestforthewicked.com/t/rebinding-dodge-sprint-to-the-same-button-as-cancel-will-make-you-fall-off-walls-instead-of-sprinting/12199/1 "2024-05-24T17:37:19Z")

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This is particularly an issue when using Nintendo flipped controls for a switch pro controller. This makes the “B” button (which would be A on Xbox or X on PS) your dodge/sprint, and also the cancel button which also makes you drop off a climbing wall. So unless you’re already sprinting when you start climbing pressing sprint will make you fall odd the wall.
