# PSA - An overview of the upcoming class system

**URL:** <https://forum.norestforthewicked.com/t/psa-an-overview-of-the-upcoming-class-system/21532>\
**Category:** Wicked General\
**Tags:** classes\
**Created:** [January 10, 2026, 5:14pm UTC](https://forum.norestforthewicked.com/t/psa-an-overview-of-the-upcoming-class-system/21532 "2026-01-10T17:14:53Z")\
**Posts on this page:** 1\
**Showing post:** 75

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [February 23, 2026, 12:56am UTC](https://forum.norestforthewicked.com/t/psa-an-overview-of-the-upcoming-class-system/21532/75 "2026-02-23T00:56:59Z")

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> [@Juuteki](#):
>
> It is the WORST difficulty design I have EVER seen.

I agree that the difficulty selection in this game is problematic, but this is not the appropriate topic for this discussion.

I wrote a topic about it, if you’re interested in discussing it, let’s talk here: [Game Accessibility, Menu Difficulty Settings Vs In-Game Difficulty Settings](https://forum.norestforthewicked.com/t/game-accessibility-menu-difficulty-settings-vs-in-game-difficulty-settings/19972).

> [@Damius](#):
>
> I do want to feel rewarded by the gameplay.

I agree that the game needs internal rewards, I’m saying that there is no need to implement them through the class system.

> [@Damius](#):
>
> maybe I’m hearing something different than what you are trying to say, or vice versa.

Possible as it seems to me that what you say is contradictory: First you say that you are not interested in level progression but then you propose that we have enhanced versions of traits.

> [@Damius](#):
>
> If I feel like my build is done, **I** will forget about other aspects of the game and just move on. I don’t want to stop playing, it just happens.

I understand but, there are also other aspects of the build, such as gems and enchantments, that require time.

I’m not telling you that your feelings are wrong, I’m telling you that if the others game systems are implemented correctly there is no need to implement progression through the class system.

> [@Damius](#):
>
> The build **IS** the goal to be achieved. That is 90% of **MY** fun. Not your fun, or anyone else’s fun. Mine.

Sure but I don’t want to spend a lot of time just getting the build, because the time spent getting the build is not time spent using it, and I want to use the build, I want to test this playstyle against all the enemies and bosses.

> [@Damius](#):
>
> They may have different playstyles, but they will _feel_ the same.

For me the play style is what makes the experience feel different, not the strength of the build.

> [@Damius](#):
>
> I’m not wrong about how I feel.

I’m saying that the idea you proposed most likely doesn’t lead to a good experience, and probably doesn’t lead to the experience you’re looking for.

I’m not saying you don’t know your feelings.

> [@Damius](#):
>
> I know why I play games.

When I said:

> [@Lombix\_4](#):
>
> You play the game because

I didn’t mean “you” as “Damius” but “you” plural: “players in general” but I understand the misunderstanding considering that English is a shitty language that doesn’t distinguish between “you” plural and singular.

Obviously I could have expressed myself better but, due to laziness, I didn’t do it.

I’m sorry you felt personally attacked, obviously I can’t read your mind and your experiences are yours alone.

And obviously what I say also comes from my perspective.

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_[View the full topic](https://forum.norestforthewicked.com/t/psa-an-overview-of-the-upcoming-class-system/21532)._
