# \[Patched\] enemy upscaled weapon on kill

**URL:** <https://forum.norestforthewicked.com/t/patched-enemy-upscaled-weapon-on-kill/3284>\
**Category:** Wicked Bug Reporting\
**Tags:** npc-model, visuals\
**Created:** [April 20, 2024, 8:59pm UTC](https://forum.norestforthewicked.com/t/patched-enemy-upscaled-weapon-on-kill/3284 "2024-04-20T20:59:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ajdam\_1](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/ajdam_1/32/1646_2.png) [@Ajdam\_1](https://forum.norestforthewicked.com/u/Ajdam_1)\
**Post date:** [April 20, 2024, 8:59pm UTC](https://forum.norestforthewicked.com/t/patched-enemy-upscaled-weapon-on-kill/3284/1 "2024-04-20T20:59:15Z")

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1. By far the most ridiculous and annoying one. Every single “knight”, that player kills, drops his ridiculously upscaled weapon model on the ground. It’s the most annoying with shield bearers, since they can basically disable your whole screen for a few seconds.  

2. Clay (which is a very important upgrade material) has some sort of bugged drop rates, where it’s impossible to obtain on a high level character. The only way to get it late game is to keep creating new realms and running to the vendor, hoping he spawned with some.

3. The quest where you have to use blood to increase your inventory capacity doesn’t get completed when you max everything out, and just keeps taking your vials.

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**Author:** ![Silas-Inservio-Pax](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/silas-inservio-pax/32/10458_2.png) [@Silas-Inservio-Pax](https://forum.norestforthewicked.com/u/Silas-Inservio-Pax)\
**Post date:** [January 13, 2026, 12:38am UTC](https://forum.norestforthewicked.com/t/patched-enemy-upscaled-weapon-on-kill/3284/2 "2026-01-13T00:38:28Z")

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