# Parry Indicator

**URL:** <https://forum.norestforthewicked.com/t/parry-indicator/24609>\
**Category:** Wicked Feedback\
**Created:** [February 13, 2026, 8:47am UTC](https://forum.norestforthewicked.com/t/parry-indicator/24609 "2026-02-13T08:47:38Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Old.video.Gamer](https://avatars.discourse-cdn.com/v4/letter/o/c5a1d2/32.png) [@Old.video.Gamer](https://forum.norestforthewicked.com/u/Old.video.Gamer)\
**Post date:** [February 13, 2026, 8:47am UTC](https://forum.norestforthewicked.com/t/parry-indicator/24609/1 "2026-02-13T08:47:38Z")

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The parry system is really cool but it frustrating as hell. There are attack that you can parry and those that can’t be parried. And no way to tell them apart, or when it’s possible.

THE GAME NEEDS A PARRY INDICATOR !!!

Something small like a shield appearing on the enemy when the parry window is open. There is already a lock on icon. Make it turn into a shield like this for example when you can parry the attack:

 ![Parry](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/4/4a77c0df8cdc8e949cb49e8987b5f30c624f7df9.jpeg)

Thanks. 😁

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**Author:** ![askan94](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/askan94/32/15231_2.png) [@askan94](https://forum.norestforthewicked.com/u/askan94)\
**Post date:** [February 13, 2026, 9:20am UTC](https://forum.norestforthewicked.com/t/parry-indicator/24609/2 "2026-02-13T09:20:34Z")

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Would be better to know when you cant parry, however i shouldn’t be here because i would have that indicator off in settings and i usually use “cant parry” drawback on my gloves to not be able to missclick the button 🤣

But i hope you get an indicator for un-parryable attacks atleast 😁

the timing for when the indicator for an attack should appear? is a question i have for you.

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [February 13, 2026, 9:21am UTC](https://forum.norestforthewicked.com/t/parry-indicator/24609/3 "2026-02-13T09:21:25Z")

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Projectiles (arrows, magic, Boulders), Charges, Shield hits (the ones that push you without doing damage) and attacks the come from the terrain are not Perryable, Everything else is.

An icon that appears at the right time is intrusive and makes the perry much less interesting and difficult.

You can play the entire game without Perry, it’s a mechanic designed to reward “hardcore” players (DEVs’ words, not mine).

So making it easier to execute would be a betrayal of its purpose.

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**Author:** ![Guts](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/guts/32/14311_2.png) [@Guts](https://forum.norestforthewicked.com/u/Guts)\
**Post date:** [February 13, 2026, 9:23am UTC](https://forum.norestforthewicked.com/t/parry-indicator/24609/4 "2026-02-13T09:23:46Z")

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After reading a rumored class thread - indicators for parriable attacks may become class specific… Rather than a functional toggle feature.

> [@PSA - An overview of the upcoming class system](https://forum.norestforthewicked.com/t/psa-an-overview-of-the-upcoming-class-system/21532/1):
>
> Fencer - Parry Class. Deal more Damage after Parry, deal more damage after perfect dodge. Marker appears on enemies during windups: Hit enemies while marker appears and they take more damage. Light Shields increase Parry Window.
