# Parry/Block Follow-up Idea

**URL:** <https://forum.norestforthewicked.com/t/parry-block-follow-up-idea/20301>\
**Category:** Wicked Feedback\
**Created:** [September 10, 2025, 3:39pm UTC](https://forum.norestforthewicked.com/t/parry-block-follow-up-idea/20301 "2025-09-10T15:39:18Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Junn](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/junn/32/7454_2.png) [@Junn](https://forum.norestforthewicked.com/u/Junn)\
**Post date:** [September 11, 2025, 12:25am UTC](https://forum.norestforthewicked.com/t/parry-block-follow-up-idea/20301/8 "2025-09-11T00:25:42Z")

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On the other hand, you have this:

> [@Enemies ai behavior against shields is dumb OR shield poise damage is OP and needs nerfing](https://forum.norestforthewicked.com/t/enemies-ai-behavior-against-shields-is-dumb-or-shield-poise-damage-is-op-and-needs-nerfing/16504/2):
>
> Or maybe shields shoudln’t make poise damage at all? Definitely not this, because it’s a two-way thing. You get poise damage for hitting a raised shield as well. But making the AI smarter is always a good approach.

If you build up arround blocking with enough poise resistance and armor, every encounter with enemies gets reduced to staggering them and then hit. But bosses are a different thing.

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