Parry and Roll too overpowered

I know it’s not on topic, but is this even out for changing one leather piece with another leather piece?
I don’t want to look like I’m kitted in plate if I’m in leather, I just want my armor to all be from the same set (or at least sets that look OK together)

It’s mostly intended for armor class from my experience in the game. So stick to leather/mesh/plate/etc. I usually go all cloth with some leather bottoms. I also think this is another reason why respec sucks - cause you commit to using plate with some equip load no matter what.

I don’t really get the point of armor as I dodge everything. Poise specifically seems to have been broken as of the together update. Does not appear to work properly anymore.

Yea i meant 117 ms not 0.117

I don’t understand the backlash against the OP on the topic… I agree that the iframes are too long. Five of us all started with a light shield and quickly identified that dodges are significantly more efficient. The proposed solution of dex scaling seems solid to me, especially when the class system rolls out.

One could also argue that the bosses just don’t have enough HP to present much challenge, but I would treat that as a separate issue. I don’t see any reason to parry or shield currently… reducing the innate iframe count on dodges makes both armor and shield more prevalent as alternatives, and making parry effectiveness scale with your poise value would also add a great lever for balance imo. If you want to parry those huge boss swings, you should have to invest to do so imo.

Primarily because of experience with other games. Nerfing roll or parry directly through their windows does nothing to solve the balance problem. Again, roll and parry windows being tied to a stat is something the genre formula has tried, it creates a TON of other balance issues and doesn’t actually make roll worse, it just becomes a mandatory stat tax because souls games are fundamentally structured around avoiding damage.

I don’t disagree that there’s a bunch of issues with combat. What I disagree with is the diagnosis.

If we’re saying “roll and parry are too good” Why are they too good? Is it because their windows are too big? Because they don’t require any investment? Because the other build options are unsatisfying?

My contention is that the game is just easy, regardless. The reason roll and parry feel easy isn’t due to their windows or implementation, it’s because of poor enemy design. Enemies don’t pressure because they’re generally slow. Enemies generally don’t have any version that have strong attacks with hyper armor and attacks that can’t be parried.

Every enemy just kind of feels like generic trash without interesting counter play and low health and relatively low threat attacks.

If you nerf roll and parry, all of those things will still be true, and the game is still easy if all you do is eat damage and spam 2h attacks with life leech and regain health enchants.

Making dodging and parrying less “instant win” mechanics usually will happen naturally by giving enemies better movesets, attacks and variants that can’t always be parried. Faster enemies with more damage to pressure people that panic roll.

It’s my fault for engaging in the replies and provided bad suggestions in general. All that did was have people give me “solutions” when I have the solution it’s be completely naked with zero gear and parry every attack, when in doubt, spam SPACE because doing it twice gets me completely out of range of any attack while being invulnerable.

I found the game got easier the less gear I had equipped. I actually realized this because I enchanted a weapon that reduced my equip load by 27% and it was my only weapon. I thought I was screwed until I realized my dodge started faster, recovered faster, and covered a larger distance seemingly. Additionally, because how relentlessly attacks were, parrying chains was actually MORE effective than simply dodging, it’s easier to time a single parry than it is consistently dodge attacks. THEN the icing on top is that parrying gives me focus, for which I have a rune that heals me.

Dodging is cheap, effective, low risk, doesn’t require gear, or that I level at all, it’s just insane from the start.

Parry is cheap, allows me to do the most damage, and acts as a resource generator so when I do get hit, if I don’t get 1 shot I simply full heal.

I WANT to engage in the gear, I want to look cool and put gems into stuff. But it just doesn’t make sense. It even makes dying worse because repair costs, now I only repair my sword and rings

Like is this going to be the game? This is early into the game so maybe there are going to be more elaborate fights or something, but currently I am just selling all my gear because what’s the point? With full plate I take like 45 damage instead of 60 and it adds like 200 weight lol

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Lmao yeah like, absolutely agree, you shouldn’t be able to parry this dudes attacks. And he should probably you know, do something other than “I’ll swing!” EDIT: I haven’t actually tested this – can you parry with 0 stamina?

I’m not sure but you can definitely do it with like 1% stamina. And you recover SO fast after using stamina it basically doesn’t matter. Plus I don’t need to move anyways so unless I am attacking (from getting an opening from a parry) I regen my stamina instantly anyways.

They probably need to add a minimum stamina threshold for parry at the very least (and roll if they don’t have one).

For what it’s worth, I mean, it’s probably 0 comfort actually, but there’s WAY more busted stuff in this game. Like if you want to engage with the gear system, because enchantments and gems all scale multiplicatively, you can basically just make a build that rapid spams runes and has essentially instant heals and life leech.

Bows can just kind of sit back and instantly pick off all enemies in encounters due to leash and how they’re balanced.

The game’s a balancing nightmare. And apparently they’re just going to 1.0 release next from what I’m hearing lol

You’re looking at the game through the eyes of experienced players.

I played Elden Ring as my first ever souls game and I was relentlessly killed by the small enemies in the first cavern, enemies that people with experience would have oneshotted without ever stop running.

All the critics I read seem could be easily attached to ER with “too slow enemies” “too effective dodges” and whatsoever.

You just have a tight grasp on this kind of mechanics and the game is easy in your hands.

I’m loving this game but my friends I tried to get into it just dismissed it as too difficult.

wouldn too ez mean not needing food?

This would be a fine take but I’m playing on the hardest difficulty. A difficulty like this should require diligent prep. Or a farming a resistance set etc. or he’ll require multiple people to make it easier with lesser gear.