# Outside Sacrement feels void of substance

**URL:** <https://forum.norestforthewicked.com/t/outside-sacrement-feels-void-of-substance/22224>\
**Category:** Wicked Feedback\
**Created:** [January 25, 2026, 11:33pm UTC](https://forum.norestforthewicked.com/t/outside-sacrement-feels-void-of-substance/22224 "2026-01-25T23:33:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SifuSam](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/sifusam/32/6491_2.png) [@SifuSam](https://forum.norestforthewicked.com/u/SifuSam)\
**Post date:** [January 25, 2026, 11:33pm UTC](https://forum.norestforthewicked.com/t/outside-sacrement-feels-void-of-substance/22224/1 "2026-01-25T23:33:06Z")

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The world outside of Sacrement should have randoms town and routes where you meet npc’s with different side quests. I would say something along the lines of Fable 1 or Witcher 3. I would suggest implementing a character level scaling; for example you are lvl 1 and your coop player joins and is much higher. We should both be doing and receiving the same amount of damage along with shared loot possibly. Borderlands 3 and 4 have this in their game. I shouldn’t have to create a whole new build just to help out a player of a different level.
