# OUR Ideas for Unique Enchantments

**URL:** <https://forum.norestforthewicked.com/t/our-ideas-for-unique-enchantments/9879>\
**Category:** Wicked Feedback\
**Created:** [May 3, 2024, 5:17pm UTC](https://forum.norestforthewicked.com/t/our-ideas-for-unique-enchantments/9879 "2024-05-03T17:17:15Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Psytoxin](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/psytoxin/32/5170_2.png) [@Psytoxin](https://forum.norestforthewicked.com/u/Psytoxin)\
**Post date:** [May 4, 2024, 4:58am UTC](https://forum.norestforthewicked.com/t/our-ideas-for-unique-enchantments/9879/18 "2024-05-04T04:58:47Z")

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Maybe you’re unto something, allowing 2 primary affixes on purples would justify the cost of having 1 negative affix.  
It would also make it so not all cursed items have the primary affix combos you want so it would really be an item that you have to think about slotting in. It would be a good way to justify the downside of the curse and it would be a simple way to implement it.  
Because as it is right now, purples are straight up better than blues in most cases and you simply allot them in your gear.  
At least that was my experience, I just got a bunch of negative health curses and just added some HP stats to compensate and its all good.

_Simply put:_

**Whites** = No enchantments, 4 gems slots, 4 rune slots  
**Blues** = 1 Primary enchantment, 2-3 secondary enchantments, 1 Gem, 2 Runes  
**Purples** = 2 Primary enchantments, 1 secondary enchantments 1 Curse, 1 Gem, 2 Runes  
**Gold** = 1 Special Enchantment, 3 secondary enchantments, 1 Gem, 2 Runes.

Something like that can work, and if you make gems a bit stronger then White items do retain their value. In my opinion gems should have their own effects that enchantments CANNOT have.

I made a post about it if you’d like to check it out.

> [@Why Gems and Enchantments NEED a boost](https://forum.norestforthewicked.com/t/why-gems-and-enchantments-need-a-boost/9238):
>
> Let’s be totally honest here, after the first exciting moments where you’re learning the game and absorbing all it’s new enchanting features. You can sit back and analyze what you enjoy and find lacking about the game. On a developer interview I watched on the YouTubes, the developers mentioned that they wanted gear to be exciting and that they didn’t want item rarity to be so linear. Basically that White and blue items would FINALLY be interesting to the players… Well… they are not. Not reall…

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