# \[Obsolete\] Level Progression Bug on Nameless Pass

**URL:** <https://forum.norestforthewicked.com/t/obsolete-level-progression-bug-on-nameless-pass/1582>\
**Category:** Wicked Bug Reporting\
**Tags:** traversal, level-design, nameless-pass, clipping\
**Created:** [April 19, 2024, 11:57am UTC](https://forum.norestforthewicked.com/t/obsolete-level-progression-bug-on-nameless-pass/1582 "2024-04-19T11:57:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![True0men](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/true0men/32/987_2.png) [@True0men](https://forum.norestforthewicked.com/u/True0men)\
**Post date:** [April 19, 2024, 11:57am UTC](https://forum.norestforthewicked.com/t/obsolete-level-progression-bug-on-nameless-pass/1582/1 "2024-04-19T11:57:22Z")

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**- Attachments:** [No\_Rest\_For\_The\_Wicked - Google Drive](https://drive.google.com/drive/folders/1KAmpKxTlR_VzmreLRRUwczXB2kMGeRiA?usp=sharing)

**- Summary:** A little further from the Sacrament, near the gate, a clear platforming path is shown, though instead of grabbing a ledge my Cerim simply clips through it, thus thwarting my progression.

**- Steps to reproduce:** Sprint off the edge of the suspended cinder block towards the direction of the wooden ledge.

**- Expected result:** Cerim grabs the ledge and pulls himself onto the platform.

**- Actual result:** Cerim clips through the ledge.

**- Bug Priority:** High

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**Author:** ![Silas-Inservio-Pax](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/silas-inservio-pax/32/10458_2.png) [@Silas-Inservio-Pax](https://forum.norestforthewicked.com/u/Silas-Inservio-Pax)\
**Post date:** [November 20, 2025, 8:28am UTC](https://forum.norestforthewicked.com/t/obsolete-level-progression-bug-on-nameless-pass/1582/2 "2025-11-20T08:28:21Z")

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