# NARRATIVE CHOICES and combat

**URL:** <https://forum.norestforthewicked.com/t/narrative-choices-and-combat/2332>\
**Category:** Wicked Feedback\
**Created:** [April 20, 2024, 12:30am UTC](https://forum.norestforthewicked.com/t/narrative-choices-and-combat/2332 "2024-04-20T00:30:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ayush](https://avatars.discourse-cdn.com/v4/letter/a/ebca7d/32.png) [@ayush](https://forum.norestforthewicked.com/u/ayush)\
**Post date:** [April 20, 2024, 12:30am UTC](https://forum.norestforthewicked.com/t/narrative-choices-and-combat/2332/1 "2024-04-20T00:30:03Z")

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I HAVE been playing this game for 3-4 hours now i really like the combat except few thing but what i like most i have to say is the characters each npc i met had an interesting personality i would really suggest to add dialogue choices that may affect outcome of side or main quest related to npc and the other npc reacting to our choices and i would also like to see more character interactions to get to know each character better and know their motives

for the combat what i don’t like is the weapon durability system at least provide weapon repair kit or recipe thats easy to make so i dont have to visit blacksmith every time aside that plz scrap the parry button istead use the same block button but a perfect block lead to parry that approach seems more friendly  
these 2 are major point of improvement

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**Author:** ![thomasmahler](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/thomasmahler/32/8027_2.png) [@thomasmahler](https://forum.norestforthewicked.com/u/thomasmahler)\
**Post date:** [April 20, 2024, 12:35am UTC](https://forum.norestforthewicked.com/t/narrative-choices-and-combat/2332/2 "2024-04-20T00:35:18Z")

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> [@ayush](#):
>
> for the combat what i don’t like is the weapon durability system at least provide weapon repair kit or recipe thats easy to make so i dont have to visit blacksmith every time

Get the latest patch 🙂
