Long-term goals

I would love to see simple, long term goals for the game.

For example, I would love to see a secret vendor that you can add to Sacrament by doing a long quest, that would basically add only Quality of Life features, that you work towards slowly.

One example of such a feature could be faster gathering, that in order to unlock, you would need to provide an assortment of very rare and very hard to get items to the vendor. This would prove to them that you have mastered gathering and they would be able to teach you faster gathering that would be something that you now passively have.

Another example would be the ability to repair at checkpoints. This could be unlocked by crafting a few legendary items that would require materials from hard tasks like “Kill boss A without killing the ads”, or “Make boss B smash the statue in the arena” that would in turn reward you with rare materials. You then craft the necessary items, give it to that vendor and you can now repair your gear on checkpoint.

These, would offer a HUUUUUUUUUUUUGEEEE amount of content, in my opinion.