# List of issues and suggestions as of The Breach Refined, Hotfix #6

**URL:** <https://forum.norestforthewicked.com/t/list-of-issues-and-suggestions-as-of-the-breach-refined-hotfix-6/19914>\
**Category:** Wicked Feedback\
**Tags:** weapons, enchantments\
**Created:** [July 18, 2025, 2:55pm UTC](https://forum.norestforthewicked.com/t/list-of-issues-and-suggestions-as-of-the-breach-refined-hotfix-6/19914 "2025-07-18T14:55:21Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [July 18, 2025, 5:01pm UTC](https://forum.norestforthewicked.com/t/list-of-issues-and-suggestions-as-of-the-breach-refined-hotfix-6/19914/4 "2025-07-18T17:01:16Z")

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> [@Mk\_0taid](#):
>
> The thing about the Senseschal could just be Mandela effect on my part. I can swear I remember him having an actual entrance animation each and every time we’d enter the Limnus (pre-Breach). Maybe I remember wrong?

I’ve seen the animation you’re talking about twice (excluding the cut scene), and both times it’s when the room loaded faster than usual.

> [@Mk\_0taid](#):
>
> it’s other combos are so much more robust and speedy and it doesn’t make sense why our character feels so encumbered and slow when using these more grounded attacks.

I agree, The Spliced Hammer has a moovest that makes sense for the Icebreaker, they literally just need to use the same animations, when you attack with this hammer you grip it at the end of the handle like it was a sword

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/8/80f8146276abe1af742cdbde37b71d16ae48cd42.jpeg)  
And the Icebreaker moveset would actually go well with the Spliced Hammer so they could even swap them, although that moveset is so bad that it’s better if they take it out of the game. On the other hand other weapons have similar problems too…

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