# LIST of Great TOPICS that DEVS should see

**URL:** <https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058>\
**Category:** Wicked Feedback\
**Tags:** weapons, enchantments\
**Created:** [August 2, 2025, 2:58pm UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058 "2025-08-02T14:58:12Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [August 2, 2025, 2:58pm UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/1 "2025-08-02T14:58:12Z")

</div>

Having used this forum a lot, I’ve noticed that the developers are primarily active on bug reports, and don’t comment much on feedback and suggestions.

This, combined with the fact that some very simple QoL needs like: [Pestilence zone blur effect too oppressive](https://forum.norestforthewicked.com/t/pestilence-zone-blur-effect-too-oppressive/20046/1), which have been reported multiple times, have not been implemented, makes me think that the developers aren’t/aren’t able to monitor this forum at 100%, or that perhaps even if they can, it’s not worth it because there aren’t many people on this forum.

I don’t doubt that the Devs are attentive to feedback, **I really enjoyed the Q&A stream but many of these Forum suggestions are very specific and problem-solving oriented unlike the Q&A questions** which are more focused on new content to add.

To make their lives as easy as possible, I want to group the topics they should consider.

I’ve grouped the topics by theme

> My opinion might be biased, but I’m trying to be as rational as possible.
> 
> Topics written by me will be marked with :🐼

> For many of these topics, the discussion that has developed is more important than the first post. Please read the replies if you are truly interested.

**- Simple QoL Needs**

- [Harvesting resources](https://forum.norestforthewicked.com/t/harvesting-resources/20643)
- [Streamlined Crafting and Farming](https://forum.norestforthewicked.com/t/streamlined-crafting-and-farming/20691)
- [Resource acquisition and pestilence zone effects](https://forum.norestforthewicked.com/t/resource-acquisition-and-pestilence-zone-effects/20614)
- [Pestilence zone blur effect too oppressive](https://forum.norestforthewicked.com/t/pestilence-zone-blur-effect-too-oppressive/20046/1) (same thing for the mushroom in the cave at the beginning of the game)
- [Small quality of life improvements for gameplay](https://forum.norestforthewicked.com/t/small-quality-of-life-improvements-for-gameplay/18755/2)
- [Chest / inventory management system after Breach Refined](https://forum.norestforthewicked.com/t/chest-inventory-management-system-after-breach-refined/19853/5)
- [Please fix this (Empty weapon slots still selectable)](https://forum.norestforthewicked.com/t/please-fix-this-empty-weapon-slots-still-selectable/16093/24)
- [List of issues and suggestions as of The Breach Refined, Hotfix #6](https://forum.norestforthewicked.com/t/list-of-issues-and-suggestions-as-of-the-breach-refined-hotfix-6/19914/4)
- [The Cerim Treasury](https://forum.norestforthewicked.com/t/the-cerim-treasury/19645/2) (ways to transfer money between characters)
- [Destroying weapons/armor to gain recipe](https://forum.norestforthewicked.com/t/destroying-weapons-armor-to-gain-recipe/18619/10)
- [Tutorials, Game Clarity, Farming resources and QoL](https://forum.norestforthewicked.com/t/tutorials-game-clarity-farming-resources-and-qol/18311/2) 🐼
- [Dev request: a way to change our appearance at will (Magic Mirror/Barber)](https://forum.norestforthewicked.com/t/dev-request-a-way-to-change-our-appearance-at-will-magic-mirror-barber/19064/3)
- [There is a lot to improve about The Dark Areas](https://forum.norestforthewicked.com/t/there-is-a-lot-to-improve-about-the-dark-areas/20215) 🐼
- [Feedback and Suggestions for \*No Rest for the Wicked](https://forum.norestforthewicked.com/t/feedback-and-suggestions-for-no-rest-for-the-wicked/20235/1)
- [Big Topic - Character getting stuck; Enemy AI; Interface improvements; Localization (ru); Idea- bank; Houses; Chests; Character running; Spinning in the game menu; Other shortcomings](https://forum.norestforthewicked.com/t/big-topic-character-getting-stuck-enemy-ai-interface-improvements-localization-ru-idea-bank-houses-chests-character-running-spinning-in-the-game-menu-other-shortcomings/20264)
- [[Combined] Lock/protect Item option](https://forum.norestforthewicked.com/t/combined-lock-protect-item-option/18984)
- …

**- Game difficulty and accessibility**

- [Game Accessibility and Difficulty, Unsolved and New Problems (Breach Refind)](https://forum.norestforthewicked.com/t/game-accessibility-and-difficulty-unsolved-and-new-problems-breach-refind/19972/4) 🐼 & [Difficulty and Accessibility](https://forum.norestforthewicked.com/t/difficulty-and-accessibility/18288/31) 🐼
- [The Breach Refined Feedback. Bugs. Balance. Difficulty. Enchanting](https://forum.norestforthewicked.com/t/the-breach-refined-feedback-bugs-balance-difficulty-enchanting/19983/4)
- [The new heal utility rune is way too OP](https://forum.norestforthewicked.com/t/the-new-heal-utility-rune-is-way-too-op/19336/33)
- [Feedback and Suggestions for \*No Rest for the Wicked](https://forum.norestforthewicked.com/t/feedback-and-suggestions-for-no-rest-for-the-wicked/20235/1)
- …

**- Discussions about Game Systems and their Problems**

- [The RNG Problem, Enchantment System Vs Gem System (Major Edits)](https://forum.norestforthewicked.com/t/the-rng-problem-enchantment-system-vs-gem-system-major-edits/19706/27) 🐼
- [Optimization of Reroll System by Queue](https://forum.norestforthewicked.com/t/optimization-of-reroll-system-by-queue/20095)
- [The Breach Refined Feedback. Bugs. Balance. Difficulty. Enchanting](https://forum.norestforthewicked.com/t/the-breach-refined-feedback-bugs-balance-difficulty-enchanting/19983/4)
- [Gathering after Hotfix 6](https://forum.norestforthewicked.com/t/gathering-after-hotfix-6/19964/6)
- [Ichor System Balancing Solution](https://forum.norestforthewicked.com/t/ichor-system-balancing-solution/18365/1) 🐼
- [The new heal utility rune is way too OP](https://forum.norestforthewicked.com/t/the-new-heal-utility-rune-is-way-too-op/19336/33)
- [Runes heve a balancing poblem: They are not based on motion values](https://forum.norestforthewicked.com/t/runes-heve-a-balancing-poblem-they-are-not-based-on-motion-values/18301/7) 🐼
- [Making Plague Damage More Engaging (Beyond Execution)](https://forum.norestforthewicked.com/t/making-plague-damage-more-engaging-beyond-execution/19688/2)
- [Prebuffing Time and Utility Runes](https://forum.norestforthewicked.com/t/prebuffing-time-and-utility-runes/19729/5)
- [Why backstab based builds are a bad decision](https://forum.norestforthewicked.com/t/why-backstab-based-builds-are-a-bad-decision/18920/4)
- [Lifesteal it’s a Balancing Nightmare](https://forum.norestforthewicked.com/t/lifesteal-its-a-balancing-nightmare/18307/8) 🐼
- [There is a lot to improve about The Dark Areas](https://forum.norestforthewicked.com/t/there-is-a-lot-to-improve-about-the-dark-areas/20215) 🐼
- [I would like if the “Based on Durability” enchants were removed/reworked from Plagued gear](https://forum.norestforthewicked.com/t/i-would-like-if-the-based-on-durability-enchants-were-removed-reworked-from-plagued-gear/18570/16)
- [Uniformity vs. Variety: Please Bring Back RNG Stats on Weapons!](https://forum.norestforthewicked.com/t/uniformity-vs-variety-please-bring-back-rng-stats-on-weapons/19822)
- [Feedback and Suggestions for \*No Rest for the Wicked](https://forum.norestforthewicked.com/t/feedback-and-suggestions-for-no-rest-for-the-wicked/20235/1)
- [What is the purpose of weapon Durability in NRFTW?](https://forum.norestforthewicked.com/t/what-is-the-purpose-of-weapon-durability-in-nrftw/20501) 🐼
- [There is a lot to improve about The Dark Areas](https://forum.norestforthewicked.com/t/there-is-a-lot-to-improve-about-the-dark-areas/20215) 🐼
- [New Gearing System Announcement Feedback](https://forum.norestforthewicked.com/t/new-gearing-system-announcement-feedback/20283)
- …

**- Discussions about weapons and their problems**

- [How I would completely rework the Bow gameplay](https://forum.norestforthewicked.com/t/how-i-would-completely-rework-the-bow-gameplay/19438/6)
- [I really Like the new Bows but they are Not yet “Fully Cooked”](https://forum.norestforthewicked.com/t/i-really-like-the-new-bows-but-they-are-not-yet-fully-cooked/19607/20) 🐼
- [Excellent example of bow gameplay mechanics](https://forum.norestforthewicked.com/t/excellent-example-of-bow-gameplay-mechanics/19973/6)
- [My Opinion and suggestions on MAGES Current state, under the “Its fun to be a Mage in Wicked? Because” Topic](https://forum.norestforthewicked.com/t/its-fun-to-be-a-mage-in-wicked-because/19586/18) 🐼
- [I like charged attack design on Harvester’s Bonesaw and it should be implemented on other weapons](https://forum.norestforthewicked.com/t/i-like-charged-attack-design-on-harvesters-bonesaw-and-it-should-be-implemented-on-other-weapons/18601/2)
- [One-handed Axe weapon class: un-viable attack speed](https://forum.norestforthewicked.com/t/one-handed-axe-weapon-class-un-viable-attack-speed/19987/4)
- [Please Add Shield Abilities!](https://forum.norestforthewicked.com/t/please-add-shield-abilities/20255/1)
- …

**- Well thought out & Fun Suggestions**

- [Did you consider adding pets?](https://forum.norestforthewicked.com/t/did-you-consider-adding-pets/18615/5)
- [Destroying weapons/armor to gain recipe](https://forum.norestforthewicked.com/t/destroying-weapons-armor-to-gain-recipe/18619/10)
- [The RNG Problem, Enchantment System Vs Gem System (Major Edits)](https://forum.norestforthewicked.com/t/the-rng-problem-enchantment-system-vs-gem-system-major-edits/19706/27) 🐼
- [Blood, poise and durability Runes idea](https://forum.norestforthewicked.com/t/blood-poise-and-durability-runes-idea/18756/3)
- [Let us chenge the Runes Elemental Damage + add “Pure” Physical Damage](https://forum.norestforthewicked.com/t/let-us-chenge-the-runes-elemental-damage-add-pure-physical-damage/19662/1) 🐼
- [Suggestion: A New Control Mage Class With Wind Element](https://forum.norestforthewicked.com/t/suggestion-a-new-control-mage-class-with-wind-element/19752/7)
- [The Cerim Treasury](https://forum.norestforthewicked.com/t/the-cerim-treasury/19645/2)
- [Battlecry Ring Rework Idea (No longer a clone of the Ring of Determination](https://forum.norestforthewicked.com/t/battlecry-ring-rework-idea-no-longer-a-clone-of-the-ring-of-determination/19751/9)
- [Plagued ennemies and regular ennemies fighting side by side](https://forum.norestforthewicked.com/t/plagued-ennemies-and-regular-ennemies-fighting-side-by-side/19852/5)
- [NPC dialog system](https://forum.norestforthewicked.com/t/npc-dialog-system/19667/5)
- [Story Immersion feedback](https://forum.norestforthewicked.com/t/story-immersion-feedback/18901/2)
- [Prebuffing Time and Utility Runes](https://forum.norestforthewicked.com/t/prebuffing-time-and-utility-runes/19729/5)
- [Dev request: a way to change our appearance at will (Magic Mirror/Barber)](https://forum.norestforthewicked.com/t/dev-request-a-way-to-change-our-appearance-at-will-magic-mirror-barber/19064/3)
- [What is the purpose of weapon Durability in NRFTW?](https://forum.norestforthewicked.com/t/what-is-the-purpose-of-weapon-durability-in-nrftw/20501) 🐼
- [There is a lot to improve about The Dark Areas](https://forum.norestforthewicked.com/t/there-is-a-lot-to-improve-about-the-dark-areas/20215) 🐼
- …

**- Wishes for the future of the game**

- [Did you consider adding pets?](https://forum.norestforthewicked.com/t/did-you-consider-adding-pets/18615/5)
- [Destroying weapons/armor to gain recipe](https://forum.norestforthewicked.com/t/destroying-weapons-armor-to-gain-recipe/18619/10)
- [Story Immersion feedback](https://forum.norestforthewicked.com/t/story-immersion-feedback/18901/2)
- [Plagued ennemies and regular ennemies fighting side by side](https://forum.norestforthewicked.com/t/plagued-ennemies-and-regular-ennemies-fighting-side-by-side/19852/5)
- [The Cerim Treasury](https://forum.norestforthewicked.com/t/the-cerim-treasury/19645/2)
- [Dev request: a way to change our appearance at will (Magic Mirror/Barber)](https://forum.norestforthewicked.com/t/dev-request-a-way-to-change-our-appearance-at-will-magic-mirror-barber/19064/3)
- …

**- Comprehensive Posts** (Time Consuming)

- [My 150 hours indepth feedback on NRFTW](https://forum.norestforthewicked.com/t/my-150-hours-indepth-feedback-on-nrftw/19653/2)
- [Big Topic - Character getting stuck; Enemy AI; Interface improvements; Localization (ru); Idea- bank; Houses; Chests; Character running; Spinning in the game menu; Other shortcomings](https://forum.norestforthewicked.com/t/big-topic-character-getting-stuck-enemy-ai-interface-improvements-localization-ru-idea-bank-houses-chests-character-running-spinning-in-the-game-menu-other-shortcomings/20264)
- ….

> Please suggest important Topics I’ve missed in the comments. If you’re interested in the topics I’ve listed, please read and comment to enrich the conversations.

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<div class="post-metadata">

**Author:** ![Magic](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/magic/32/10525_2.png) [@Magic](https://forum.norestforthewicked.com/u/Magic)\
**Post date:** [August 2, 2025, 4:47pm UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/2 "2025-08-02T16:47:54Z")

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Hey @Lombix_4 - god knows if any Dev’s will ever read your post, but if you don’t mind, it would be great to see [Uniformity vs. Variety: Please Bring Back RNG Stats on Weapons!](https://forum.norestforthewicked.com/t/uniformity-vs-variety-please-bring-back-rng-stats-on-weapons/19822) added to your list. Thx.

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**Author:** ![Junn](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/junn/32/7454_2.png) [@Junn](https://forum.norestforthewicked.com/u/Junn)\
**Post date:** [August 2, 2025, 7:26pm UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/3 "2025-08-02T19:26:44Z")

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Wow thanks !! A big list. Let’s hope they see it, I am losing faith on the idea of devs looking this forum.

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<div class="post-metadata">

**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [August 2, 2025, 8:17pm UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/4 "2025-08-02T20:17:04Z")

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The conversation we had here is Good but the Devs already have many solutions planned for the problems discussed there, and it falls into the category of “adding content to increase variety” which the devs are already aware of even if they can’t yet tell us how they intend to implement the changes.

> Edit: I changed my mind because devs can still use this topic to better understand the players’ perspective on RNG and how to implement it in the future, making different types of players happy.

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**Author:** ![Hacefal](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/hacefal/32/9892_2.png) [@Hacefal](https://forum.norestforthewicked.com/u/Hacefal)\
**Post date:** [August 2, 2025, 11:00pm UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/5 "2025-08-02T23:00:48Z")

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Beautiful initiative as always ! It’s true that it’s pretty hard for us to tell if the time and effort we spend creating and reacting to different topics here on the forum has any impact on the NRFTW development process.

Couple of months ago I believe I heard Thomas said something like “We read everything on the forum and Discord” but they have so much work to do…

During the last Community Q&A they asked if we liked it and what kind of communication we would like to see in the future. Well here is an answer. There are a lot of 100 - 1000+ hours gameplay players on this forum with really valuable feedbacks and we would love to get some Devs comments or something like a monthly Youtube video “Forum situation” or “Forum overview”.

It is indeed some extra work on their side but if they want to improve communication, that’s something they should do. Otherwise I’m afraid veteran players will stop creating interesting and meaningful feedbacks.

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**Author:** ![exsea](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/exsea/32/9568_2.png) [@exsea](https://forum.norestforthewicked.com/u/exsea)\
**Post date:** [August 7, 2025, 1:31am UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/6 "2025-08-07T01:31:25Z")

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i have a 150 hour feedback which i have TONS of feedback. only 1 person responded lol.

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**Author:** ![Silas-Inservio-Pax](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/silas-inservio-pax/32/10458_2.png) [@Silas-Inservio-Pax](https://forum.norestforthewicked.com/u/Silas-Inservio-Pax)\
**Post date:** [August 7, 2025, 8:16am UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/7 "2025-08-07T08:16:30Z")

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I”ve read that post of you, don’t worry 😉

It’s just that people tend to throw these “complete” “total” feedback threads that touch multiple area’s, so its not interesting to most. Some threads also repeat each other, and there is nothing new in it (not refering to yours!).

So ye, limited interaction from the playerbase, but it has probably been read by someone from Moon (or will be) who screens those feedback posts to see if anything new or alarming was mentioned.

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**Author:** ![exsea](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/exsea/32/9568_2.png) [@exsea](https://forum.norestforthewicked.com/u/exsea)\
**Post date:** [August 8, 2025, 2:03am UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/8 "2025-08-08T02:03:37Z")

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yeah, in any case, my intention when i go smashing my keyboard in the forums is ultimately for the devs to read.

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<div class="post-metadata">

**Author:** ![antshore](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/antshore/32/7978_2.png) [@antshore](https://forum.norestforthewicked.com/u/antshore)\
**Post date:** [August 21, 2025, 1:08am UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/9 "2025-08-21T01:08:29Z")

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Hi, awesome list of topic.  
Perhaps you can add my suggestion too, at your lovely list ([Optimization of Reroll System by Queue](https://forum.norestforthewicked.com/t/optimization-of-reroll-system-by-queue/20095))

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<div class="post-metadata">

**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [November 21, 2025, 8:31pm UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/10 "2025-11-21T20:31:57Z")

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I added a few topics, if you’re interested, take a look and tell me about interesting relevant topics I missed, or even to remove old topics from the list that you consider to be no longer relevant or that are too redundant.

@thomasmahler @kuro @Steve_Jewer, I hope it’s appropriate to tag you directly and that I don’t bother you, but obviously this post is made specifically to make it easier for Devs to search the sea of ​​topics, I hope this helps you.

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**Author:** ![ATrall](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/atrall/32/16661_2.png) [@ATrall](https://forum.norestforthewicked.com/u/ATrall)\
**Post date:** [April 24, 2026, 6:51am UTC](https://forum.norestforthewicked.com/t/list-of-great-topics-that-devs-should-see/20058/11 "2026-04-24T06:51:56Z")

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It would be very helpful to introduce an item protection system in the inventory, such as “Favorite” or “Locked” tags.

This would allow players to prevent accidental dismantling, selling, or misuse of important items. Marked items could be restricted from such actions unless the tag is removed or an additional confirmation is provided.

This feature would significantly improve inventory management and reduce frustration caused by accidental item loss.
