# Light weight class seems to be missing its retreating roll attack

**URL:** <https://forum.norestforthewicked.com/t/light-weight-class-seems-to-be-missing-its-retreating-roll-attack/12590>\
**Category:** Wicked Feedback\
**Created:** [June 7, 2024, 10:35pm UTC](https://forum.norestforthewicked.com/t/light-weight-class-seems-to-be-missing-its-retreating-roll-attack/12590 "2024-06-07T22:35:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Fang](https://avatars.discourse-cdn.com/v4/letter/f/96bed5/32.png) [@Fang](https://forum.norestforthewicked.com/u/Fang)\
**Post date:** [June 7, 2024, 10:35pm UTC](https://forum.norestforthewicked.com/t/light-weight-class-seems-to-be-missing-its-retreating-roll-attack/12590/1 "2024-06-07T22:35:09Z")

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If you do a light roll backwards while locked on to an enemy, your roll attack will come out as a neutral attack. Here’s a comparison of retreating roll attacks using light and medium weight classes:

[https://i.imgur.com/5FhKKPL.gif(image larger than 4 MB)](https://i.imgur.com/5FhKKPL.gif)

If you light roll in any other direction you get the fast roll attack, so this only affects retreating light roll. This isn’t a problem for weapons that have fast neutral attacks with forward motion, but some weapons have very slow, rooted-in-place neutral attacks which don’t feel good to use after a light roll. That includes weapons like the Gilded Twibill, Tooth of the Ancient One, Short Bardiche, etc.

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**Author:** ![Fang](https://avatars.discourse-cdn.com/v4/letter/f/96bed5/32.png) [@Fang](https://forum.norestforthewicked.com/u/Fang)\
**Post date:** [June 7, 2024, 10:41pm UTC](https://forum.norestforthewicked.com/t/light-weight-class-seems-to-be-missing-its-retreating-roll-attack/12590/2 "2024-06-07T22:41:01Z")

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I also have another related piece of feedback for light weight builds: some of the moveset changes when you go from normal to light weight are extremely unfortunate.

Shattered Sun, for example, has a nice poke attack after a medium roll. With light roll, the poke is replaced by the _extremely_ slow and punishable running attack. Ironically, being light weight makes the weapon much slower and more unwieldy considering how important roll attacks are for two handers and how unusable the light roll attack is. There are similarly unfortunate changes for some other two handers, but Shattered Sun is one of the worst cases.

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**Author:** ![Romara](https://avatars.discourse-cdn.com/v4/letter/r/6f9a4e/32.png) [@Romara](https://forum.norestforthewicked.com/u/Romara)\
**Post date:** [June 30, 2026, 10:22pm UTC](https://forum.norestforthewicked.com/t/light-weight-class-seems-to-be-missing-its-retreating-roll-attack/12590/3 "2026-06-30T22:22:05Z")

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Nercoing this post to highlight there are several weapons that are objectively less useful with a light loadout due to losing 1 of 3 attack chains.

It seems to me there is no particular reason one couldn’t proc the same attacks of a dash as one could a roll, as to my experience so far, none of these attacks actually utilize the rolling part of the animation.

I totally get this is a minor/niche issue, but I bought and clocked 10+ hours a day two days in a row and THIS is what brought it to a screeching halt. I feel that is relevant feedback

-edit-

Ive come to realize that quickstep combos are a thing, but seem to be differently valued versions of either running or standing attack chains. It feels bad to lose the versatility of extra move animations for the ability to dodge fast on top of taking more damage already.
