Initial Impressions (2 hour play)

If you want to make this a souls like “:heart::heart::heart::heart: me in the ass” game, You need an estes flask system. I don’t want to go running around killing rats and grabbing shrooms so I can have heals. If you don’t want to do that, Fires and the Blue Waypoints need to heal me. I still haven’t completed the Inn that will give me a bed to heal but I’m not waiting on a timer and whatever else I have to do to get that done so I can just port back to town to heal, thats some 1990’s :heart::heart::heart::heart::heart::heart::heart::heart:.

Combat:

Janky as :heart::heart::heart::heart:, After I complete Successful attacks I shouldn’t be stuck holding my weapon in the finishing animation and not be able to move. I can understand that if I miss, but if I hit I get the bonus of being able to roll back and out of range. Also, The input lag is absurd when I’m trying to dodge roll attacks if I don’t attack first.

Control Keybindings need to be configurable. I hate that my left trigger is parry and not block. Maybe switch the two but at this point it needs to be programmable. If ya’ll switch it now and keep it static it’d be a riot on reddit.


STAMINA MUST BE BELOW THE HP BAR TOP LEFT. I don’t want to dodge and try and find a Green circle following my character in the middle of combat.


That being said, the game has a lot of potential, but charging nearly $40 usd on an EA game thats gonna be souls like infuriating to play is a bit steep. At this point if you want people to try it I’d recommend halving the price, the above mentioned estus flask heal system and tossing out some kind of mtx to those that have already dropped your initial price point in dollars.

Good Luck, i do like the game but if you’re gonna make it this difficult you gotta have some way for people to do a first play through crutch like a heal flask so they can have some ability to just play the game instead of choose between eating precious food or taking a durability loss. a :heart::heart::heart::heart::heart::heart: load time, and the walk of shame back to where they are trying to go.

LAST THOUGHT:

“NORMIE” Playthrough: Heal Flasks!

“MediumCore” Playthrough: Have to go get resources to heal.

“HardCore” Playthrough: DedLole

THE RESOURCES HEALING THING REALLY NEEDS TO BE RETHOUGHT IF YOU WANT TO MAKE THIS GAME THIS HARD WHILE THE GAME STILL SUFFERS SOME SERIOUS PERFORMANCE PROBLEMS WITH CONTROLLER INPUT. Else this game will become a meme that only streamers will play while everyone else tunes in to watch them suffer.

Again, Good Luck.

If you can have unlimited heals, unlike the estus, why do you find the need to go back to a whisper every single fight, I would ask yourself that? As for the combat being stuck-in-animations, that’s just animation commitment I behold to you DS1 and Demon Souls.

There must be something I’m missing w/ the “unlimited Heals” part. Thats why I put the (2 hours in) part. Are you referencing eating 20 shrooms to get 50% HP?

Did I miss something in the game at the start?

Also… every single fight? I must be missing something there too. I can get to two to three mobs before I have to make the “healing” choice. Maybe I’m just going in the wrong direction but I’m good at these types of games at my own detriment?

Mushrooms, crabs, plants are everywhere, you don’t have grind, just pick them up on the way to make the basic foods. Later on you can buy the materials from the Cook if you are too lazy for gathering.

I don’t come from Soulslikes so I don’t know what an ‘‘estes flask system’’ is. I come from CRPGs.

Now, I’m gonna make an assumption here and feel free to correct me if I’m wrong: you are eating mushrooms and getting a HoT.

You can collect mushrooms and artemisia herbs and combine them at a campfire to heal for a 50 hp.

One thing that might make the game more enjoyable for you is to passively collect food items and cook them whenever you are at a campfire. It is fairly easy to collect them and you won’t have as much problems with regard to healing.

Some vendors even sell recipes for new combinations with stronger effects and even temporary buffs. There is also an NPC in Sacrament called Gordon who can sell you food components when you have him and his shop unlocked.

Slight spoiler regarding unlocking him: you have to reach Sacrament first and then talk to Caroline and she will give you a quest to save him. You’ll hear him when running around Mariner’s Keep.

Hope this helped!

Thanks, After finding the cook this game is WAAAYYYYY more enjoyable.

lmao understandable sorry if I sounded rude I just was genuinely struggling to understand how healing was a hindrance and the thought never occurred to me someone wasn’t cooking that mushroom soup recipe. There’s a lot of traditional ARPG players who I’ve seen try to just brute force the game and I thought that was the scenario here.