# In defense of limited health regenaration in combat

**URL:** <https://forum.norestforthewicked.com/t/in-defense-of-limited-health-regenaration-in-combat/18359>\
**Category:** Wicked Feedback\
**Created:** [May 21, 2025, 1:31pm UTC](https://forum.norestforthewicked.com/t/in-defense-of-limited-health-regenaration-in-combat/18359 "2025-05-21T13:31:18Z")\
**Posts on this page:** 1\
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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [May 21, 2025, 1:58pm UTC](https://forum.norestforthewicked.com/t/in-defense-of-limited-health-regenaration-in-combat/18359/2 "2025-05-21T13:58:25Z")

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I think the developer’s intention is to make the system more similar to potions (like in elder ring and other games) I like the system better than the previous one but there are still things I would like to change.

This is my opinion on the Food saturation system and the things I would like to change: [Food saturation system](https://forum.norestforthewicked.com/t/food-saturation-system/18349)

As far as healing in general lifesteal is unbalanced and I talk about it here: [Lifesteal it’s a balancing nightmare](https://forum.norestforthewicked.com/t/lifesteal-its-a-balancing-nightmare/18307)

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