# Improving Weapon-Based Movement Consistency

**URL:** <https://forum.norestforthewicked.com/t/improving-weapon-based-movement-consistency/25917>\
**Category:** Wicked Feedback\
**Tags:** weapons, animation\
**Created:** [March 29, 2026, 6:13am UTC](https://forum.norestforthewicked.com/t/improving-weapon-based-movement-consistency/25917 "2026-03-29T06:13:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ariel\_castro](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/ariel_castro/32/16425_2.png) [@ariel\_castro](https://forum.norestforthewicked.com/u/ariel_castro)\
**Post date:** [March 29, 2026, 6:13am UTC](https://forum.norestforthewicked.com/t/improving-weapon-based-movement-consistency/25917/1 "2026-03-29T06:13:27Z")

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Hello,

I would like to make a suggestion regarding the consistency of the character’s movement in relation to the weapons they use. It would be great to incorporate a more samurai-like style when using weapons such as the wakizashi or the yatagan, as this could add more fluidity to the animations.

For example, with the yatagan, the character’s walking stance resembles that of a traditional sword, and only shifts to a more weapon-specific posture when attacking. If this distinctive posture were also maintained while walking or running, it would feel much more natural and consistent.

That’s all, thank you.
