# \[Implemented\] Let us test weapons even without stats!

**URL:** <https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [April 21, 2024, 8:27pm UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358 "2024-04-21T20:27:46Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![SaeroS](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/saeros/32/492_2.png) [@SaeroS](https://forum.norestforthewicked.com/u/SaeroS)\
**Post date:** [April 21, 2024, 2:29am UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/1 "2024-04-21T02:29:13Z")

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First thank you, the game is Amazing and we see your devotion to the game and community feedbacks.  
I would like to be able to try out weapons moovesets without stats prerequires. Even if the weapon do zero damage without required stats it would be cool to see what you are engaging for before investing points (even more that we currently have no way to respect)  
Thanks you for your hard working on the game

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**Author:** ![Delythyx](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/delythyx/32/901_2.png) [@Delythyx](https://forum.norestforthewicked.com/u/Delythyx)\
**Post date:** [April 21, 2024, 8:27pm UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/2 "2024-04-21T20:27:46Z")

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Since there is heavy commitment here, let us see the movesets beforehand! Make weapon do 0 damage instead if stats not met!

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**Author:** ![Volhund](https://avatars.discourse-cdn.com/v4/letter/v/c57346/32.png) [@Volhund](https://forum.norestforthewicked.com/u/Volhund)\
**Post date:** [April 21, 2024, 11:35pm UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/3 "2024-04-21T23:35:14Z")

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We should be able to equip weapons even if we do not meet the stat requirements, at the detriment of it reducing the damage on the weapon by 80% or something along those lines, similarly to how it works in Elden Ring. It is especially necessary in this game due to how every single weapon has unique attack animations, so we should be able to see how a weapon looks and feels before investing the stats to use it.

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**Author:** ![LukasMarek](https://avatars.discourse-cdn.com/v4/letter/l/ba9def/32.png) [@LukasMarek](https://forum.norestforthewicked.com/u/LukasMarek)\
**Post date:** [April 22, 2024, 8:09am UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/4 "2024-04-22T08:09:51Z")

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It would be nice to have some way of trying out weapon move set, to decide if I like i or not, before spending attribute points. Or option to reset attribute points.

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**Author:** ![GomBazi](https://avatars.discourse-cdn.com/v4/letter/g/cc9497/32.png) [@GomBazi](https://forum.norestforthewicked.com/u/GomBazi)\
**Post date:** [April 27, 2024, 12:42pm UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/5 "2024-04-27T12:42:50Z")

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In this game, all weapons cannot be wielded unless you fulfill the stat requirements. I think this is an utter missed opportunity given how ALL weapons, even within the same weapon type/category, have varied move sets.

In Soulsborne series, you can still wield them and check the attack animations even with lower stats, and understandably they would not put out any meaningful damage in return. Any soulsborne/souls-like enjoyers will agree that having discovered certain move sets in a particular weapon will often urge the player to adjust their stats or even create a build dedicated to that weapon. Again, with this game having different move sets for every individual weapon, you are criminally missing a damn good opportunity to hook players to set goals in their journey that they can work towards.

I was shocked how several two-handed greatswords that I’ve tested all had different movesets. Some were subtle differences, others drastic.

Comparing the Claymore and the Corpse-Smeared still kept me unsuspecting since one is a legendary grade weapon, so it would seem natural to have move sets different from “normal” ones. Then later on, I ran into Festering Earth during a Crucible run, and I tried it out. It surprised me that the first swing was slightly, but noticeably, different from the Claymore, and that got me wondering. I had two other str/int required greatswords so I went through the trouble of lvling up a new character (respeccing was not available at the time of this post), and tested them. It shocked me to discover that Blister was a fast, horizontally swinging greatsword, and Shattered Sun… OMG, you should see the 5-input combo for yourself.

At the moment, a certain Youtuber is diligently putting up videos of each weapon move sets, and they all look different. I don’t want to sound as if I’m endorsing someone, so I can’t mention the name of the channel. But it just goes to show the various possiblities this game can offer.

Devs, please consider having all weapons be available to wield regardless of the stats. Your love and care to make all weapon animations unique will make this change all the more meaningful!

PS: while on the subject of weapons, I feel the normal unenchanted equipment should drop more frequently in Crucible runs given how you still have to dice roll for favorable enchanted stats. It sucks having to rarely come by the specific ones you wanted, only to enchant them into useless scrap with no certainty of whether you’ll acquire them again any time soon.

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**Author:** ![CrispyMojo](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/crispymojo/32/3211_2.png) [@CrispyMojo](https://forum.norestforthewicked.com/u/CrispyMojo)\
**Post date:** [April 29, 2024, 4:00am UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/6 "2024-04-29T04:00:53Z")

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I 100% agree to this!

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**Author:** ![DankMemeGod](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/dankmemegod/32/4287_2.png) [@DankMemeGod](https://forum.norestforthewicked.com/u/DankMemeGod)\
**Post date:** [April 29, 2024, 5:03am UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/7 "2024-04-29T05:03:24Z")

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You may be inclined to look at Thomas Mahler’s tweet.

> <https://twitter.com/thomasmahler/status/1783676036531548496>

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**Author:** ![Silas-Inservio-Pax](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/silas-inservio-pax/32/10458_2.png) [@Silas-Inservio-Pax](https://forum.norestforthewicked.com/u/Silas-Inservio-Pax)\
**Post date:** [July 8, 2026, 8:19am UTC](https://forum.norestforthewicked.com/t/implemented-let-us-test-weapons-even-without-stats/4358/8 "2026-07-08T08:19:48Z")

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Closed on July 8, 2026, 8:19am UTC


