# \[Implemented\] Blueprints descriptions

**URL:** <https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994>\
**Category:** Wicked Feedback\
**Tags:** ui\
**Created:** [April 25, 2024, 11:43am UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994 "2024-04-25T11:43:00Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![ShivaNata](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/shivanata/32/690_2.png) [@ShivaNata](https://forum.norestforthewicked.com/u/ShivaNata)\
**Post date:** [April 21, 2024, 11:44pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/1 "2024-04-21T23:44:50Z")

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There are several blueprints for sale that I don’t know if I should purchase because I don’t know what it will create. For example the smith has the Tongue Splitter recipe for sale. I have no idea if that will be an axe, a knife, or a tool. Please either create a better title, using words like axe and spear, or, better yet have a tool tip that shows the weapon stats of what you are making.

Please do this for all recipes so we can make informed decisions when buying recipes. I don’t want to buy a recipe for something that scales with a stat I don’t have or has ingredient requirements I can’t get at the moment.

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**Author:** ![Wizard](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/wizard/32/1763_2.png) [@Wizard](https://forum.norestforthewicked.com/u/Wizard)\
**Post date:** [April 25, 2024, 11:43am UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/2 "2024-04-25T11:43:00Z")

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Can you please add the type of item we are buying and stats required to use it on blueprints before we buy it so we actually know what we are buying?

 ![1000011618](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/0/0ce1ae0d31bea93c64fcad7a130be93ce7dbd467.jpeg)

Looking at this blueprint i have no idea if it’s a sword, an axe, 1h, 2h? Unless there’s an option to view it before i buy it that i missed, please point me to it. What stats will be needed to use this weapon?

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**Author:** ![Wizard](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/wizard/32/1763_2.png) [@Wizard](https://forum.norestforthewicked.com/u/Wizard)\
**Post date:** [May 12, 2024, 5:36pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/3 "2024-05-12T17:36:09Z")

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Bump. I still dont see what im buying or what materials i might need to craft an unknown item. Is this something the team is considering implementing?

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**Author:** ![Palessan](https://avatars.discourse-cdn.com/v4/letter/p/ea666f/32.png) [@Palessan](https://forum.norestforthewicked.com/u/Palessan)\
**Post date:** [May 2, 2025, 6:37pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/4 "2025-05-02T18:37:08Z")

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When buying weapon recipe have the details of it, or at least the attribute requirements of it

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**Author:** ![Valpurgis](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/valpurgis/32/8569_2.png) [@Valpurgis](https://forum.norestforthewicked.com/u/Valpurgis)\
**Post date:** [May 5, 2025, 4:39pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/5 "2025-05-05T16:39:34Z")

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I miss the possibility of checking what the application of a given blueprint will be. Whether it concerns, for example, a weapon using dexterity, strength or other features, it simply lacks information. I see a similar problem with runes, it is hard for me to guess what their application might be, perhaps some specific parameters would help here? I also do not understand the operation of individual mechanics of frost plague, flames, etc. I would like the descriptions of these mechanics to be somewhere in the game.

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**Author:** ![Canis.Lupus.Arctos](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/canis.lupus.arctos/32/9092_2.png) [@Canis.Lupus.Arctos](https://forum.norestforthewicked.com/u/Canis.Lupus.Arctos)\
**Post date:** [May 17, 2025, 3:18pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/6 "2025-05-17T15:18:34Z")

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well, apparently this has not been addressed yet, which is fine…  
but I having some acknowledgement would be nice…

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**Author:** ![Wizard](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/wizard/32/1763_2.png) [@Wizard](https://forum.norestforthewicked.com/u/Wizard)\
**Post date:** [May 17, 2025, 3:31pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/7 "2025-05-17T15:31:48Z")

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The CEO is too busy on x.

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**Author:** ![Canis.Lupus.Arctos](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/canis.lupus.arctos/32/9092_2.png) [@Canis.Lupus.Arctos](https://forum.norestforthewicked.com/u/Canis.Lupus.Arctos)\
**Post date:** [May 17, 2025, 3:32pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/8 "2025-05-17T15:32:36Z")

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so, no word about this whatsoever huh?

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**Author:** ![Wizard](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/wizard/32/1763_2.png) [@Wizard](https://forum.norestforthewicked.com/u/Wizard)\
**Post date:** [May 17, 2025, 4:15pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/9 "2025-05-17T16:15:57Z")

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They haven’t addressed this in over a year. I doubt it’s their priority.

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**Author:** ![Chemile0n](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/chemile0n/32/5788_2.png) [@Chemile0n](https://forum.norestforthewicked.com/u/Chemile0n)\
**Post date:** [May 17, 2025, 4:27pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/10 "2025-05-17T16:27:02Z")

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some sort of ingame compendium/codex will come at some point. right now i think they are just focused on fixing numerous crashes and other issues first.

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**Author:** ![Canis.Lupus.Arctos](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/canis.lupus.arctos/32/9092_2.png) [@Canis.Lupus.Arctos](https://forum.norestforthewicked.com/u/Canis.Lupus.Arctos)\
**Post date:** [May 17, 2025, 3:31pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/11 "2025-05-17T15:31:00Z")

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I’ve searched for similar feedback, found one, but since was from like a year ago and still unaddressed so, I figured I would make my own (new)…  
As the title says, weapon (and possibly armor too) blueprints are too vague, based on the icon pic and maybe the name we might have an idea of what type of weapon it is, but would be much more helpful to have the same type description and requirements (which ones, not necessary the values) that are displayed on weapons you loot or are for sale.  
Buying blueprints just to find out those are useless is just an waste (both coin and time.  
I assume this will be addressed before official release (if not then is a suggestion XD ), but an acknowledgement of any kind would be much appreciated…

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<div class="post-metadata">

**Author:** ![Chemile0n](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/chemile0n/32/5788_2.png) [@Chemile0n](https://forum.norestforthewicked.com/u/Chemile0n)\
**Post date:** [May 17, 2025, 7:29pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/12 "2025-05-17T19:29:06Z")

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i moved this here to keep things in 1 place

edit: also the dev team reads feedback here, and a ingame compendium of sorts will come at some point, we just do not now exactly when or how that might look

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<div class="post-metadata">

**Author:** ![Canis.Lupus.Arctos](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/canis.lupus.arctos/32/9092_2.png) [@Canis.Lupus.Arctos](https://forum.norestforthewicked.com/u/Canis.Lupus.Arctos)\
**Post date:** [May 18, 2025, 2:33am UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/13 "2025-05-18T02:33:09Z")

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fine, no problem w/ me… as long as someone acknowledges this in some way XD  
also, thank you for keeping it tidy ; )

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**Author:** ![Silas-Inservio-Pax](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/silas-inservio-pax/32/10458_2.png) [@Silas-Inservio-Pax](https://forum.norestforthewicked.com/u/Silas-Inservio-Pax)\
**Post date:** [March 2, 2026, 4:52pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/14 "2026-03-02T16:52:36Z")

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Closed on March 2, 2026, 4:52pm UTC



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**Author:** ![Silas-Inservio-Pax](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/silas-inservio-pax/32/10458_2.png) [@Silas-Inservio-Pax](https://forum.norestforthewicked.com/u/Silas-Inservio-Pax)\
**Post date:** [March 2, 2026, 4:56pm UTC](https://forum.norestforthewicked.com/t/implemented-blueprints-descriptions/6994/15 "2026-03-02T16:56:16Z")

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This has been implemented like this:

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/2/24fcb61a744dea3cc145c73ad0c80443d8e09739.jpeg)

Recipes are not existing anymore, instead you can view all gear (weapons, armor, furniture, food recipes) in the Scribe’s Table and you’ll see the above when hovering.

Silas
