# Ichor System Balancing Solution

**URL:** <https://forum.norestforthewicked.com/t/ichor-system-balancing-solution/18365>\
**Category:** Wicked Feedback\
**Created:** [May 21, 2025, 3:38pm UTC](https://forum.norestforthewicked.com/t/ichor-system-balancing-solution/18365 "2025-05-21T15:38:29Z")\
**Posts on this page:** 1\
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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [May 21, 2025, 3:38pm UTC](https://forum.norestforthewicked.com/t/ichor-system-balancing-solution/18365/1 "2025-05-21T15:38:29Z")

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I like the Ichor system but it is not very well balanced. I think that the player should decide only between the cool stuff like having an off-hand over an extra ring slot instead of **being forced to decide between combat and utility**.

My solution is that **every time you consume an Ichor all the inventories should be upgraded by 4-3-3-2-2-1 slots on the side until they are complete** (this weird number sequence solves the ichor distribution problem while remaining it an only Boss drop). The **remaining Ichor should be used to exalt Items** instead of having the challenge that asks for 2 Ichor every week.

Also the extra tools slots are useless and if i have 3 weapon slots and only 2 are being used my character should swap between the two instead of going unarmed and if I have 3 weapon slots and only 1 is being used my character should swap between armed and unarmed instead of going over two empty slots.

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