# I hate essence embers

**URL:** <https://forum.norestforthewicked.com/t/i-hate-essence-embers/23695>\
**Category:** Wicked Feedback\
**Created:** [February 3, 2026, 4:02pm UTC](https://forum.norestforthewicked.com/t/i-hate-essence-embers/23695 "2026-02-03T16:02:00Z")\
**Posts on this page:** 1\
**Showing post:** 18

<div class="post-metadata">

**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [February 4, 2026, 3:21pm UTC](https://forum.norestforthewicked.com/t/i-hate-essence-embers/23695/18 "2026-02-04T15:21:14Z")

</div>

> [@peeweeleaf](#):
>
> In its current state, it feels like it’s about waiting for essence ember.

And before the update you had to find 20-50 fallen embers, nothing has changed, before with 20-50 embers you managed to get the exact effect you wanted, now you do it by stealing it from another item, the previous one is more frustrating but in the end the fundamental problems of this system remain the same.

> [@Gilli](#):
>
> I don’t think this deliberate combat system can handle modifiers like increased Attack Speed.

Agree, but it must also be considered that the movesets of this game leave much to be desired I’ll talk about it here if you’re interested: [Critique of Weapon Movesets](https://forum.norestforthewicked.com/t/critique-of-weapon-movesets/21069).

> [@lrbanthony](#):
>
> That way grinding would at least be productive towards your goal. This RNG with embers as an additive is frustrating.

> [@SiQ](#):
>
> I would prefer a system that helps me work toward my goal instead of relying solely on pure RNG.

Correct, totally agree.

> [@Raul\_Jurado](#):
>
> I don’t know if you played No Rest of the Wicked’s Early Access from the beginning, but before, when there was only one type of ember, building was faster than now, and the drop rate was higher.

True, but I think rerolling 50 times is a worse experience than transferring the effect.

> [@Raul\_Jurado](#):
>
> The ratios are terrible. Time spent vs. Rewards

Agree.

> [@techhssnew](#):
>
> I agree. The whole system feels really flat. It’s nice that they’re trying to respect a player’s time, but it should not be at the cost of the fun of the journey.

They tried but they didn’t succeed.

> [@techhssnew](#):
>
> They feel very horizontal with very unsubstantial limits between them.

This is because it’s exactly like that. This is exactly the intention of the developers. They explained it themselves.  
Blue items aren’t rare, they’re magical. Purple items aren’t epic, they’re pestilent. And yellow items aren’t legendary, they’re unique.

BDW **These problems have been there since the beginning of the game** , The new guys try to improve the situation but they rely on a system that is rotten to the core.

**I’ve tried to solve them here: [The RNG Problem, Enchantment System & Gem System “TOGETHER” (Update)](https://forum.norestforthewicked.com/t/the-rng-problem-enchantment-system-gem-system-together-update/19706)**

I already know that @peeweeleaf doesn’t like my idea, I already answered him in detail why I don’t share his opinions, (maybe I was a little too toxic, sorry if that’s the case).

---

_[View the full topic](https://forum.norestforthewicked.com/t/i-hate-essence-embers/23695)._
