# How difficulty is scaling online?

**URL:** <https://forum.norestforthewicked.com/t/how-difficulty-is-scaling-online/26382>\
**Category:** Wicked General\
**Created:** [May 7, 2026, 10:52pm UTC](https://forum.norestforthewicked.com/t/how-difficulty-is-scaling-online/26382 "2026-05-07T22:52:49Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![askan94](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/askan94/32/15231_2.png) [@askan94](https://forum.norestforthewicked.com/u/askan94)\
**Post date:** [May 8, 2026, 7:53am UTC](https://forum.norestforthewicked.com/t/how-difficulty-is-scaling-online/26382/3 "2026-05-08T07:53:40Z")

</div>

> [@No Rest for the Wicked Together Update Patch Notes Sneak Peak](https://forum.norestforthewicked.com/t/no-rest-for-the-wicked-together-update-patch-notes-sneak-peak/21726/1):
>
> Multiplayer
> 
> - Party System
> - Players will be considered in a group if they are near each other. You can tell if someone is part of your current group by the chain-link symbol & if their player portrait is fully visible
> - Enemies have increased scaling only when players are specifically in your group.
> - 2 Players: +15% damage, +20% health
> - 3 Players: +20% damage, +25% health
> - 4 Players: +30% damage, +35% health
> 
> - More enemies will spawn based on how many people are in your current group, which will dynamically update in your current zone

[https://forum.norestforthewicked.com/t/no-rest-for-the-wicked-together-update-patch-notes-sneak-peak/21726?](https://forum.norestforthewicked.com/t/no-rest-for-the-wicked-together-update-patch-notes-sneak-peak/21726?)

---

_[View the full topic](https://forum.norestforthewicked.com/t/how-difficulty-is-scaling-online/26382)._
