# High level thoughts

**URL:** <https://forum.norestforthewicked.com/t/high-level-thoughts/11700>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [May 15, 2024, 3:02am UTC](https://forum.norestforthewicked.com/t/high-level-thoughts/11700 "2024-05-15T03:02:48Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![DakotaDust](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/dakotadust/32/7875_2.png) [@DakotaDust](https://forum.norestforthewicked.com/u/DakotaDust)\
**Post date:** [May 16, 2024, 8:17pm UTC](https://forum.norestforthewicked.com/t/high-level-thoughts/11700/5 "2024-05-16T20:17:04Z")

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Everyone above explained things pretty well but I figured I’d throw in my 2 cents since I have about 150 hours across around 20 characters.

**Stamina**  
Stamina is the first thing you level up. Get it to 13 and you’ll be able to roll after attacking, 16 and you’ve hit the sweet spot. 19 is the most you want to do because it falls off a cliff after 19. For the most part 16 is what you want to hit and then you work on your other stats after.

**Parry**  
Parry, for me, has been easier with the weapons than with the shield. I’m not sure what you’re using but unless they make the shield window better, I would lean towards weapon parries.

**Gear Breaking**  
You shouldn’t be having your gear break after the day 1 patch. They made this system extremely generous in multiple ways…

1. Repair powders drop very often if you open chests. I usually get 5 by the time my gear is damaged.

2. There’s a repair rune, it repairs all gear for 100 focus. Throw this on a support weapon (one you use for things like repairing, healing, teleporting, etc)

3. The blacksmith only charges like 1 silver for a complete repair on all your gear being broken. That’s the price of selling 1-2 pieces of gear.

Overall though it takes about 10 deaths for your gear to break. If you’re dying 10 times before you open a chest, or getting 100 focus, or visiting the blacksmith… you’ve just gotta get better. This is not a punishing system compared to most souls-likes where they make you lose all the money you’ve ever earned from 2 back to back deaths.

**Build Timers**  
Yeah I don’t get this either. I get it makes more sense that it takes a in game week or such to build something but timer systems to me just feel like the game telling you to stop playing (or in mobile games, to pull out your wallet, luckily that’s not the case here).

Good luck and if you need any tips I could hop in the discord and see what you’re doing and where you could use some help.

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