STAMINA: drained too fast and recovered too slowly. The stamina bar should be put next to health bar. Get rid of stamina usage when climbing or swimming.
HEALTH/HEAL: get rid of the cooldown to heal. Add ability to be fully healed at ‘bonfire’ locations. Not a fan of scavenging materials to make various levels of health. Especially in dark souls combat that can be very punishing, healing needs to be done right. Follow other souls-esque games and give the user a set number of ‘flasks/potions’ to rejuvenate health, stamina, and focus. Let these flasks be reset to allowed number after death or reaching a checkpoint. Let us earn more healing potions as we level up or loot. The same goes for the amount regenerated when using potion.
COMBAT: speed/damage of melee weapon attacks needs to be balanced. 2hand weapons I used were too slow. Some 1hand weapon attacks seemed too fast. Damage output of melee weapons seemed underwhelming. Regular strikes and charge strikes need to do damage. Especially in boss fights. I dont expect to one-shot anything but fights seemed prolonged due to low damage output by weapons I used. Parry and block should be like other souls games and allow the user to collect health back if successful counter-attack. Parry window can be slightly bigger. Would be nice to have a ‘tap’ dodge move and double ‘tap’ to roll.
RESPEC: games are more fun when you’re allowed to try various weapons and their movesets/abilities.
RUNES: would be nice to have description of what each rune does before purchase and possibly a demonstration of rune ability. Rune abilities need to be balanced.
ENEMIES: adjust/balance enemy damage. Boss health bars need a slight nerf. Especially if they have another phase. Nerf enemy aggro of enemies out of view. Shield wielding enemies need a nerf.
SCAVENGING/EXPLORING: scavenging to find healing ingredients was really unenjoyable. Same goes for finding material for building and or updating gear. Right now, a single piece of armor needs 10 silver, yet there are only 2 tedious locations to get the silver. These locations only give 1 silver each time. Other things like a bear claw I just bought because I was not finding it no matter how much I ‘explored’.
Exploring is cool the first time through but once you know where everything is that enjoyment goes away. RNG loot feels like Starfield. Gets boring and tiring at a certain point.
RESOURCES/INGREDIENTS: needs better balance of common and rare resources. Felt like there was an endless supply of mushrooms and crab but not the plant that is needed to complete recipe. Also, recipes ingredients that give higher health were rare if not nonexistent for me. Most times I just got higher health items from enemies which is not ideal.
INVENTORY: Just make it so there are 5 equippable slots and we get to choose what goes in them. Really wasn’t a fan of how we would beat a boss and then go give ichor to the dude just to unlock another row of inventory. Was a big bummer, I expected some buff to my character but it was far from it.
DURABILITY: I just don’t see the point of it. I’m not a fan unless you follow something like Lies of P that allows u to keep ur weapon durable for free.
CRAFT/BUILD TIMER: don’t like it but if you do keep the timer, decrease the amount of time for something to be built/crafted by like 80%.
WEAPON/ARMOR PERKS: think they should just be slight buffs and no nerfs. Enchanting a basic weapon and losing rune spots is lame. Enchantments: I think you should tie in cost and the level of enchantment you want. Also, I think enchantments for gear should be set by tier. Blue tier: you get 1 buff enchantment. Purple tier: you get 2 buff enchantment. Yellow tier: you get 3 buff enchantment. Etc. Something along those lines. Regain enchantments seemed op from videos I watched. I personally wasn’t lucky enough to get a good weapon with these to test it myself. Think those should be taken out or balanced.
ARMOR/WEAPON WEIGHT: needs to be balanced. Especially armor.
PERFORMANCE: think you guys know the game needs to be optimized more. I particularly noticed it in combat when a lot of effects were happening for me and enemies. Transitioning to new areas was not smooth.
SUMMONS: would be cool if we had a chance to summon npc/friend for bosses. If I do die at boss fight, I should be spawned back at arena or fairly close.
XP: More difficult enemy/area of enemies should equal more XP. Just needs to be balanced and reward player a bit more.
To wrap it up, I understand the game is early access. I know the developer will do what they believe is best for its gamers and vision. I just hope my input is considered as the game is continuously developed. The game has a lot of potential and I wish you developers nothing but the best to make this a great game!