# Feedback & Suggestion on the Attribute System question

**URL:** <https://forum.norestforthewicked.com/t/feedback-suggestion-on-the-attribute-system-question/16667>\
**Category:** Wicked Feedback\
**Created:** [May 8, 2025, 11:34am UTC](https://forum.norestforthewicked.com/t/feedback-suggestion-on-the-attribute-system-question/16667 "2025-05-08T11:34:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Bl.z](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/bl.z/32/8627_2.png) [@Bl.z](https://forum.norestforthewicked.com/u/Bl.z)\
**Post date:** [May 8, 2025, 9:00pm UTC](https://forum.norestforthewicked.com/t/feedback-suggestion-on-the-attribute-system-question/16667/2 "2025-05-08T21:00:52Z")

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Totally agree. **Most of the complaints about “excessive difficulty” aren’t really because the combat system is poorly designed, they’re more about players messing up their stat builds or getting stuck with a weapon that just doesn’t feel right**. And honestly, that’s understandable. The game doesn’t really help casual or less experienced players get a good first impression or figure out an optimal stat setup to try out the variety of weapons.

These kinds of complaints are going to keep popping up unless one of two things happens: either the game gets easy enough that even bad builds can keep progressing, or players get the tools they need to respect and properly explore the weapon options from the start. And let’s be honest the second option is the way to go.

**I actually made a suggestion about this myself, since I think fixing that**. I’ll link my post here and invite you to check it and drop your post there too. It’s important that it’s clear there are several of us players who think the hidden access to respec is making the game’s first steps harder

> [@Suggestions about re-spec to avoid confusion on the first players run](https://forum.norestforthewicked.com/t/suggestions-about-re-spec-to-avoid-confusion-on-the-first-players-run/16316):
>
> Hi Moon Studios and everyone, I see the forum’s is on fire right now, the community’s split because the difficulty, and the devs are juggling like crazy trying to keep everyone happy. And in the middle of it all, there’s this beautiful game. In short i think that the most of the complaints about “excessive difficulty” aren’t really because the combat system is poorly designed, they’re more about players messing up their stat builds or getting stuck with a weapon that just doesn’t feel right . L…

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