# Feedback on World.. Polish? Idk what to call it

**URL:** https://forum.norestforthewicked.com/t/feedback-on-world-polish-idk-what-to-call-it/17118
**Category:** Wicked Feedback
**Created:** [May 10, 2025, 9:39pm UTC](https://forum.norestforthewicked.com/t/feedback-on-world-polish-idk-what-to-call-it/17118 "2025-05-10T21:39:21Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![BowUser](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/bowuser/32/7802_2.png) [@BowUser](https://forum.norestforthewicked.com/u/BowUser)
#### Post date: [May 10, 2025, 9:39pm UTC](https://forum.norestforthewicked.com/t/feedback-on-world-polish-idk-what-to-call-it/17118/1 "2025-05-10T21:39:21Z")

</div>

Love the open world, Wicked has the best interconnected world of any game I’ve ever played.

Comments below are just regarding map changes/updates as you progress or just things that stand out to me.

**Camp**  
When you first meet Lara and her father they’re set up around a lit campfire and their hunt. But they both persists indefinitely. Should it be removed when they move on as well?

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/2/243dc9e048749bb06cb191ddd7d93f917c454924.jpeg)

**The “Key” Guard**  
Is very, very dunk. Possibly in a coma. We have a day/night cycle so having them sleeping it off for such an extended period of time seems off. Should the trigger for him being moved get updated?

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/4/4c4f7370e85fd64cd7e3257a2e5d1948dc36b82b.jpeg)

**High Tech Rope**  
The connection point to the keep is really cool, but the rope threw me off. Just stands out so much compared to how polished the rets of the world. At one point I thought, “oh rope in the wind, ok ok”. But the cart follows the same path so it just seemed goofy.

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/5/5f78313ebde43f67c57b71c284f00b72a6dcbd8a.jpeg)

**Floating Light**  
In the house on the run down side of Sacrament

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/4/4267f10954dc936b581d113b50e98fad19528a06.jpeg)

**Floating Chest**  
Upon returning (after story progress) this chest is floating and I got stuck under it. Was able to roll out.

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/7/77f70a02fecb90f2d4aac2a10f7abf4959667b38.jpeg)

**Waystone**  
Does not clip. Thought it’d be nice not to be right at the entrance and elected to try it on the second floor but it’s an eye sore up there.

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/5/5f0f2a40635a7f2df6d60ba2d626496d2d194ff6.jpeg)

---

<div class="post-metadata">

### Author: ![BowUser](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/bowuser/32/7802_2.png) [@BowUser](https://forum.norestforthewicked.com/u/BowUser)
#### Post date: [May 17, 2025, 9:18pm UTC](https://forum.norestforthewicked.com/t/feedback-on-world-polish-idk-what-to-call-it/17118/2 "2025-05-17T21:18:07Z")

</div>

updated

_post must be 20 characters_

---

<div class="post-metadata">

### Author: ![BowUser](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/bowuser/32/7802_2.png) [@BowUser](https://forum.norestforthewicked.com/u/BowUser)
#### Post date: [June 30, 2025, 9:53pm UTC](https://forum.norestforthewicked.com/t/feedback-on-world-polish-idk-what-to-call-it/17118/3 "2025-06-30T21:53:15Z")

</div>

All items below after Patch 1

 ![image](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/7/7b103bdcd8e6fb093f8c18790b91bdcd2dda354a.jpeg)

been here more times than I can mention, believe this texture glitch is new. note the pointy bit behind the column
