# Feedback on Main Attributes (Damage Scaler) and Weapons Require Them

**URL:** <https://forum.norestforthewicked.com/t/feedback-on-main-attributes-damage-scaler-and-weapons-require-them/17644>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [May 14, 2025, 10:48am UTC](https://forum.norestforthewicked.com/t/feedback-on-main-attributes-damage-scaler-and-weapons-require-them/17644 "2025-05-14T10:48:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dkycheung](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/dkycheung/32/2172_2.png) [@dkycheung](https://forum.norestforthewicked.com/u/dkycheung)\
**Post date:** [May 14, 2025, 10:48am UTC](https://forum.norestforthewicked.com/t/feedback-on-main-attributes-damage-scaler-and-weapons-require-them/17644/1 "2025-05-14T10:48:40Z")

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Dear Devs,

After feeling myself on the Attribute system multi patches, and reading the Class System Review, I would like to share some of my thought.

Most of this post is a reply from [First Preview of our Class System](https://forum.norestforthewicked.com/t/first-preview-of-our-class-system/16701/148), just reposting it for better categorization.

There are issue with the 4 main attributes (damage scalers)

They are called Strength, Dexterity, Intelligence & Faith, people have expectations on these names, but currently these attributes only scale damage requires said attribute. This is ok tech-wise, but the issue lays on the disconnection between these attributes and corresponding playstyle!

For example:  
Dual-daggers have Dex based, and Str/Dex based, but even they have unique weapon combo, their fighting styles are similar that player can’t tell why one need Str and the others don’t.  
There are fighter weapon with an Elemental theme requires Int as a hybrid requirement, while another fighter weapon also has Elemental theme requires Faith instead!

These happens to almost all weapons’ requirement and comfused the player, they save up attribute points to a point they finally got the weapon they need.

Even then, players are unsure that the next upgrade of the same weapon type & style require the same set of attributes!

These broke the impression links between **Weapon Style** and the **Main Attributes**. These Main Attributes maybe better just called **Damage Scaler A B C D** so player don’t get comfused by the name.

Attributes are a system for player to define style of the character, even these attributes do not carry their own unique value in the system as it is now, they should strictly related to the fighting style of weapons the requires them, so player can safely add points into said **Main Attributes** , knowing when weapons of said requirements drop, they know this weapon is in the general direction of their preferred style.

**Conclusion**  
**Main Attributes** need a stronger link with **Weapon Style** they represented! Every Attribute combination have every weapon styles just not fit with the defination of said Attributes.

Below are my opinion about **Main Attributes** and their related **Weapon Style** :  
This is similer to Class System, but purely definded by Main Attributes

_ **Pure Attribute** _  
💪 **Strength** - Brute Force Fighters

- **Heavier** , generally **Slower** single hit
- Come with a **Physical Charge Attack**
- Built-in **Big Hit** Attack Rune
- Shields with Higher Stagger Damage on Block

Ex: Great Swords/Hammers etc (2H Heavy Melee weapon), Long Bows (Requires brute force to fully drawn (Army’s style)), Heavy Shield

🦵 **Dexterity** - Agile Fighters

- **Lighter** , generally **Faster** combos
- **No** Charge Attack unless paired with Strength
- Mostly with **Multi-hit** weapon combo
- Mostly with **Multi-hit** Attack Rune
- Can **Dodge-Cancel** Attacks at the **Beginning** and at the **End** of the attack animation
- Shields with Higher **Movement**

Ex: Rapiers, Daggers, Dual-Daggers, Claws etc (rely on **Pin-Point Precise** Attacks to deal damage), Short Bows ( **Quick Releases** with less damage deal (Legolas’s style 😆)), Buckler (Light-weight Small Shield)

🧙‍♂️ **Intelligence** - Spell Caster, Elemental focus

- **Weaker** Physical damage, average Attack Speed, generally **Higher Focus Gain** on weapon hit
- Weapon Combos with **Magical Finisher**
- Come with **Attacking Spell Runes** (Mostly Elemental)
- Off-hand with **Higher Elemental Resistances** or **Temporary Barrier**

Ex: Wands, Staves, Tome

🤲 **Faith** - Cleric

- **Blunt Weapons** with **Supportive Runes**
- Shield with **Higher Plague Resistance**

Ex: Maces, Hammers

**Hybrid**  
💪 **Strength** + 🦵 **Dexterity** - Dualist

- **Lesser** hit than pure Strength but with **Multi-hit** weapon combo
- Has **Charge Attack**
- May have **Evasion-based** Attack Rune

Ex: 1/2H Curved Swords (Light-Weight Swords that swing fast but require some Strength to deal damage)

💪 **Strength** + 🧙‍♂️ **Intelligence** - Armored Elemental Fighter

- **Built-in Elemental Infusion with Hard-hitting Rune**
- **Greater Elemental Attack Runes**
- **Spell-like Charge Attack (Elemental)**
- **Slightly Higher Focus Gain** on weapon hit
- Shield with Higher **Elemental Resistances**

Ex: Mystic Swords (Swords with Elemental damage theme), Midium Shields

flexed\_biceps: **Strength** + 🤲 **Faith** - Holy Fighters

- **Heavy Blunt Weapons** similar to Strength
- Focus more on **Poise / Stagger Damage**
- With **Defensive Enchantment Rune**
- Shield with Higher **Poise / Stagger Resistances**

Ex: Maces/Hammers, Tower Shields

🦵 **Dexterity** + 🧙‍♂️ **Intelligence** - Spellblades

- **Built-in Elemental Infusion with Evasion-based Attack Runes**
- **Multihits Elemental Attack Runes**
- **Spell-like Charge Attack (Elemental)**
- **Slightly Higher Focus Gain** on weapon hit
- Can socket **Lesser Spell Runes**
- Shield with **Higher Movement** and **Temporary Barrier**

Ex: Mystic Daggers, Mystic Rapiers, Mystic Buckler

🦵 **Dexterity** + 🧙‍♂️ **Intelligence** - Assissan

- Have **Movement Attack Runes** or **Multihits Attack Runes**
- May have **Plague theme**
- **Built-in Backstab Damage**

Ex: Daggers, Katar

🦵 **Dexterity** + 🤲 **Faith** - Martial Artist

- **Blunt Fist Weapon**
- **Ranged Attack Runes**
- **Evasion-based Attack Runes**

Ex: Gauntlets

Ex: Hex Rods, Bonestaves, Scythes  
🧙‍♂️ **Intelligence** + 🤲 **Faith** - Unholy Spell caster

- **Plague Spells Runes**
- **Undead Summon Runes**
- **Curse Runes**

Ex: Hex Rods, Bonestaves, Scythes
