# Feedback after 250+ hours, 9+characters since EA

**URL:** <https://forum.norestforthewicked.com/t/feedback-after-250-hours-9-characters-since-ea/18907>\
**Category:** Wicked Feedback\
**Created:** [June 2, 2025, 7:38pm UTC](https://forum.norestforthewicked.com/t/feedback-after-250-hours-9-characters-since-ea/18907 "2025-06-02T19:38:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [June 2, 2025, 8:36pm UTC](https://forum.norestforthewicked.com/t/feedback-after-250-hours-9-characters-since-ea/18907/2 "2025-06-02T20:36:10Z")

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> [@Warlan](#):
>
> Plague weapons:
> 
> I think rather than flat negative values, remove the unrepairable option and either tone down the negatives or have the negative randomly trigger. Having unrepairable means people will just throw on indestructible and unrepairable and call it a day (for the majority of cases-obviously builds that don’t use focus/stamina can use downsides that are focus/stamina related, same for players that don’t want to parry or will just heavy roll).
> 
> Maybe make the Gem/Blue/Plagued items have more diverse stats from each other rather than Plague generally being better.

I proposed a detailed solution for this problem if you are interested here is the link:  
[Purple items completely missing their fantasy](https://forum.norestforthewicked.com/t/purple-items-completely-missing-their-fantasy/18717/5)

> [@Warlan](#):
>
> Weapon switch:
> 
> Have it ignore empty slots when switching between weapons (or at least give an option for that when in combat).

I AGREE!!

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