# Facet description in the buy/sell menu

**URL:** <https://forum.norestforthewicked.com/t/facet-description-in-the-buy-sell-menu/21948>\
**Category:** Wicked Feedback\
**Tags:** ui\
**Created:** [January 24, 2026, 3:50am UTC](https://forum.norestforthewicked.com/t/facet-description-in-the-buy-sell-menu/21948 "2026-01-24T03:50:01Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Art\_G](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/art_g/32/10786_2.png) [@Art\_G](https://forum.norestforthewicked.com/u/Art_G)\
**Post date:** [January 24, 2026, 3:50am UTC](https://forum.norestforthewicked.com/t/facet-description-in-the-buy-sell-menu/21948/1 "2026-01-24T03:50:01Z")

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You need to show the Facet description in the buy/sell menu. You can easily sell the item you need or buy a useless one:

 ![Facet description in the buy/sell menu](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/e/ea8d186c2c3e1b1823500149123e5161037542d2.jpeg)  
The ritualistic text is very small and easy to miss. Understanding its meaning on the first playthrough is practically impossible

You need to add the same hint here as in the inventory 😊

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**Author:** ![holler](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/holler/32/12754_2.png) [@holler](https://forum.norestforthewicked.com/u/holler)\
**Post date:** [January 24, 2026, 4:18am UTC](https://forum.norestforthewicked.com/t/facet-description-in-the-buy-sell-menu/21948/2 "2026-01-24T04:18:32Z")

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100% agree. Facet tool tips should be accessible in any view.

I’m a big fan of the addition of Facets. I loved the randomized armor/weapon stats for damage and stamina from waaaaay back in the early stages of EA. I was bummed when everything got flattened into consistent stats, so it’s nice that Facets are adding diversity back into weaponry, but we need the tool tips to know what they mean.

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**Author:** ![Quang\_Anh\_Do](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/quang_anh_do/32/6405_2.png) [@Quang\_Anh\_Do](https://forum.norestforthewicked.com/u/Quang_Anh_Do)\
**Post date:** [January 27, 2026, 5:31am UTC](https://forum.norestforthewicked.com/t/facet-description-in-the-buy-sell-menu/21948/3 "2026-01-27T05:31:38Z")

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> [@holler](#):
>
> oved the randomized armor/weapon stats for damage and stamina from waaaaay back in the early stages of EA. I was bummed when everything got flattened into consistent stats, so it’s nice that Facets are adding diversity

Really? I completely disagree with you. I hate randomness in gear stats as well as in enchanting gear.

Initially, these stats couldn’t be changed, and finding good gear took too much time. Farming money to spam buy or enchant dozens of items of the same type just to hope for a perfect item is extremely frustrating. The developers addressed this by exalted or rerolling them. They also made infusing gems provide quite good effects and kind of balance with enchanting. That’s pretty great; I also don’t think it’s necessary for the initial weapon stats to be exactly the same because I can still exalt them later.

But with this update, featuring this stupid facet system where items facet can’t be changed, randomness has returned. I am currently spam crafting items just to get the desired facet. I like the ability to remove enchantments or transfer them, but new items needed to do that is quite rare. Infusing gems also change and making infusing unenchanted items worst. I mean, players can complete the game without the best gears, but for me, who enjoy collecting equipment and creating multiple characters to try different playstyles like me, this is extremely boring.

I don’t understand why they are bringing back a problem that has already been solved. Are they obsessed with creating unique equipment so that players can trade and sell them later? If so, it’s really disappointing because I don’t care about multiplayer or trading.

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**Author:** ![strafe](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/strafe/32/14648_2.png) [@strafe](https://forum.norestforthewicked.com/u/strafe)\
**Post date:** [February 4, 2026, 7:12pm UTC](https://forum.norestforthewicked.com/t/facet-description-in-the-buy-sell-menu/21948/4 "2026-02-04T19:12:02Z")

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Definitely get your POV here. I personally fall on the side of the OP–farming a tool with the correct facet doesn’t bother me because everything else about the gear is editable.

That said, there are posts about the odds of a facet appearing on a crafted item being too low, and in my opinion that feels like the compromise that we need on the topic at hand:

> [@Facets are great, but](https://forum.norestforthewicked.com/t/facets-are-great-but/22835):
>
> Why does it take me crafting 18 claymores for me to get 1 with a facet? lets do some calculation, I want a claymore with the Sharp facet: And lets assume I was rather unlucky and the actual facet chance is ~10%. Getting a Sharp facet has a 1/17= 5,9% chance as there are 17 weapon facets. Each craft has a 0,1 \* 0,059= 0,59% chance of getting a Sharp Claymore, so 99,4% chance of not getting it. So if I craft 115 claymores, 1- 0,994^115= 49,9% , I have a ~50% chance of getting one with a shar…

Thoughts?
