# Enchantment Ideas.....(Effort Post)

**URL:** <https://forum.norestforthewicked.com/t/enchantment-ideas-effort-post/20197>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [August 19, 2025, 5:32pm UTC](https://forum.norestforthewicked.com/t/enchantment-ideas-effort-post/20197 "2025-08-19T17:32:27Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![drunkndrivr](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/drunkndrivr/32/10908_2.png) [@drunkndrivr](https://forum.norestforthewicked.com/u/drunkndrivr)\
**Post date:** [August 19, 2025, 5:32pm UTC](https://forum.norestforthewicked.com/t/enchantment-ideas-effort-post/20197/1 "2025-08-19T17:32:27Z")

</div>

Playing through the game multiple times, with hundreds of hours put into it, you quickly find the "best’ enchantments to get on each piece of gear, and worse, getting those pieces of gear is actually quite doable in a reasonable amount of time. I wanted to help alleviate this issue by offering some enchantment ideas that can help build the pool out more, offer more interesting build opportunities, and give the player more agency to fit within a “niche” since I love off-meta stuff. A lot of these would be a bit intensive to implement as they add new systems to the game. But this is more brainstorming to get the ideas out there for Moon to (hopefully) see what some players would like. I also think enchantments should encourage weapon swapping more naturally, so some enchantment ideas will feature this.

WEAPONS:

1. First off, probably should have certain weapon types have their own enchantment pools.

I’m still working through the rest of the items, but wanted to share this for now instead of making the post extremely long. Again, the idea of these enchantments is to provide more identity to weapons, and move away from the meta where people are just choosing the weapons with the best animations and all the same buffs. Would also love some input on these.

---

<div class="post-metadata">

**Author:** ![Steve\_Jewer](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/steve_jewer/32/6909_2.png) [@Steve\_Jewer](https://forum.norestforthewicked.com/u/Steve_Jewer)\
**Post date:** [August 19, 2025, 7:42pm UTC](https://forum.norestforthewicked.com/t/enchantment-ideas-effort-post/20197/2 "2025-08-19T19:42:45Z")

</div>

Interesting and well-detailed post!

Thanks for this feedback. I will continue to review it and escalate some of these ideas.

---

<div class="post-metadata">

**Author:** ![Lombix\_4](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/lombix_4/32/9402_2.png) [@Lombix\_4](https://forum.norestforthewicked.com/u/Lombix_4)\
**Post date:** [August 19, 2025, 8:05pm UTC](https://forum.norestforthewicked.com/t/enchantment-ideas-effort-post/20197/3 "2025-08-19T20:05:52Z")

</div>

Considering **the new class system** the developers want to implement, I’m not surprised if some of your ideas haven’t already been implemented or at least considered.

I believe the **Enchantment system has some issues** when it comes to gameplay and QoL, especially when you want to experiment with different builds.

And I wrote this post where I discuss the problem and propose a detailed solution: [The RNG Problem, Enchantment System Vs Gem System (Major Edits)](https://forum.norestforthewicked.com/t/the-rng-problem-enchantment-system-vs-gem-system-major-edits/19706), Your idea and mine are not too compatible but they are not incompatible either I think it will interest you.
