DirectX 12 Support for the PC Port (Particularly to enable parity with Xbox version + enable to enable DirectStorage and other current-gen quality enhancements)

Seems really odd that the game isn’t using DirectX12 instead of DirectX11 to maximize modern hardware and complementary APIs.

Releasing on Xbox requires DX12 anyway; it’d be neat if the PC equivalent were made available sometime during the launch window.

It’d be neat if the game incorporated DirectStorage, DXR, Mesh Shaders, and so on.

DirectX Support enhances the accessibility of the game running efficiently for user ultimately paving the way for neural texture compression (NTC), mega geometry (more detail with less resources needed), and even DLSS5 support that enables high fidelity across classes of hardware easier.