i dont wanna scale enemy with my character, i dont wanna feel “lose power” with lvl up
I totally agree with death punishment. the gap between normal realm and hardcore realm is insanely too huge. We clearly need something in between. Currently, you can die as many times as you want, does not change anything. So we need realm with additional rules regarding death. I need to fear death to enjoy a game, otherwise there is no fun at all. So we could keep the actual system for people who like as it is, but add more punishment regarding death in new class of realm. I love hardcore mode but dying because of falling is really frustrating. Or create a new kind of amber in hardcore mode which would be very very difficult to craft or obtain that you could equip and revive you once ( and that you cannot stack). I really hope that they will work on this point for the 1.0
Any news maybe on that I would have missed?
Only meant to inform in case there’s any misunderstanding about Hardcore..
Hardcore mode is not a difficulty, it is a “Game Mode” because it change a fundamental rule within the game, which some of us may interpret as a change in difficulty.
I know that “some games” have locked their Hardcore Game Modes to the higher/highest difficulties, However in wicked the Hardcore mode isnt locked to any of the difficulty settings, so you can play Hardcore mode at any difficulty you prefer.
That sounds like an interesting idea ![]()
And to give another example to your idea i recommend:
From Rags to Riches
- Destroy all equipment (equipped/un-equipped) and items in your inventory on Death
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Yes this was not clear in my comment, thanks for making that specific point clearer. the main focus of my comment was only regarding death punishment which is not correlated to difficulty in this game.![]()