# Degradation of tools' effectiveness with higher resource tiers

**URL:** https://forum.norestforthewicked.com/t/degradation-of-tools-effectiveness-with-higher-resource-tiers/22455
**Category:** Wicked Feedback
**Created:** [January 27, 2026, 5:08am UTC](https://forum.norestforthewicked.com/t/degradation-of-tools-effectiveness-with-higher-resource-tiers/22455 "2026-01-27T05:08:56Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![DanteX3M](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/dantex3m/32/11639_2.png) [@DanteX3M](https://forum.norestforthewicked.com/u/DanteX3M)
#### Post date: [January 27, 2026, 5:08am UTC](https://forum.norestforthewicked.com/t/degradation-of-tools-effectiveness-with-higher-resource-tiers/22455/1 "2026-01-27T05:08:56Z")

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**When the tier of the tool is higher than or the same as the tier of the resource:**  
If you have Tier 1 tool(e.g. copper pickaxe) and you will farm Tier 1 resource with it(the copper itself) - you will required 2 perfect gathers.  
Tier 2 tool vs Tier 1 resource - 1 perfect gather.  
Tier 3, 4, etc vs Tier 1 resource - do not have such tests and I don’t know if it gather more resources for example.

**When the tier of resource is higher than the tier of tool:**  
This is when the resource gathering becomes a chore.  
Tier 1 tool vs Tier 2 resource - 4 perfect gathers.  
Tier 1 tool vs Tier 3 resource - 6 perfect gathers.

I understand that ‘Just get proper tools’ will be the solution. But in current state it is a casino to find better tools on vendors, and I am not even sure that that Tier 2 tools can be looted, Tier 1 at least can be looted with some chances for sure.

**Suggestions:**

1. Make 1 perfect gather for every tool and and every resource, e.g. like with fishing. However, I have no idea how to reward or penalty gathering when tier of tools and resources are different.
2. Reduce step for perfect gather per tier from 2 to 1.  
T1 tool vs T2 resource - will require 3 perfect gathers instead of 4.  
T1 tool vs T3 resource - will require 4 perfect gathers instead of 6.

And second suggestion looks way more better than the current one when gathering become annoying honestly and requires not that much of work to improve it.  
I would love to see NPC that just selling blueprints for tools(like it was before), so I can spend to that much money and craft them by myself.

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### Author: ![Quaitgor](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/quaitgor/32/13222_2.png) [@Quaitgor](https://forum.norestforthewicked.com/u/Quaitgor)
#### Post date: [January 27, 2026, 9:09am UTC](https://forum.norestforthewicked.com/t/degradation-of-tools-effectiveness-with-higher-resource-tiers/22455/2 "2026-01-27T09:09:33Z")

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Having played the game until lvl 25 now, 33h right now, started playing this game last week, my feedback on this:

I’m perfectly fine with the multiple Perfect Hits needed to gather nodes on same tiers or higher than your gear nodes.  
Tier 2 tools do drop / are lootable via chests in the wild. Even Tier 3 (silver) are found at some point. I’m fine with the rarity of finding them, it makes actually finding them more rewarding. You can also push your crafting setup a bit to build the tools instead of hoping for RNGesus to bless you with new tools.

What I dont support is the following:  
Higher tier tools on lower tier nodes doesn’t consistently one-perfect-hit them. Iron tools 1hit copper nodes, but Silver doesnt 1hit iron nodes.  
Using higher tier tools on lower tier gatherables should always one-perfect-hit them.

Also please make tools auto-pickup all loot. If you hit a tree with an Axe, you are already intending to gather the wood anyway, always. You dont hit a tree and not gather the wood. Why do I need to pickup 2 logs separately? Why?
