Damage numbers sometimes wrap to a second line (single hit value appears split)

Platform/Input: PC — Xbox controller

Summary:
During combat, a single damage number can wrap onto the next line, making it look like two separate numbers (example in screenshot: “8216” on one line with “2” directly underneath, suggesting the value is being split/wrapped).

Steps to reproduce:

  1. Do damage above 9999 in a single hit

Expected:
Damage numbers should display as one continuous value (or shrink/scale/format with separators) and never split across lines.

Actual:
Some damage numbers wrap to the next line, splitting the value and creating confusing readouts (appears as two separate hits).

Frequency: 100%

Attachment: Screenshot showing “8216” with “2” underneath (wrapped/split display).

2 posts were merged into an existing topic: Crit damage text wrapping issues? AND… Dummy can be killed?