# Crucible: Checkpoints

**URL:** <https://forum.norestforthewicked.com/t/crucible-checkpoints/6935>\
**Category:** Wicked Feedback\
**Created:** [April 25, 2024, 9:57am UTC](https://forum.norestforthewicked.com/t/crucible-checkpoints/6935 "2024-04-25T09:57:42Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Chaplin](https://avatars.discourse-cdn.com/v4/letter/c/74df32/32.png) [@Chaplin](https://forum.norestforthewicked.com/u/Chaplin)\
**Post date:** [April 25, 2024, 10:07am UTC](https://forum.norestforthewicked.com/t/crucible-checkpoints/6935/3 "2024-04-25T10:07:03Z")

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I don’t like the idea of full on checkpoints. But i do think it is boring to go through the rooms once you learn them.

Maybe somethig like this or what other people suggested in the comments:

> [@Cerim Crucible Change](https://forum.norestforthewicked.com/t/cerim-crucible-change/6035):
>
> I just beat the crucible and it was not fun to beat the last boss because it takes too long to get back to it. It takes at least 10 minutes and I was doing the run pretty optimized. If those 10 minutes were engaging I would not have a problem with it. But its the same map same enemies over and over again and at some point I figured out ways to trivialize them because it was just so boring I wanted to make it as quick as possible. Because it takes too long to get back I basically drank big focus …

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