# Crash - hardstuck in Reed's house

**URL:** <https://forum.norestforthewicked.com/t/crash-hardstuck-in-reeds-house/15913>\
**Category:** Wicked Bug Reporting\
**Created:** [May 4, 2025, 5:24pm UTC](https://forum.norestforthewicked.com/t/crash-hardstuck-in-reeds-house/15913 "2025-05-04T17:24:04Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Marius\_Vogelsang](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/marius_vogelsang/32/7495_2.png) [@Marius\_Vogelsang](https://forum.norestforthewicked.com/u/Marius_Vogelsang)\
**Post date:** [May 4, 2025, 5:24pm UTC](https://forum.norestforthewicked.com/t/crash-hardstuck-in-reeds-house/15913/1 "2025-05-04T17:24:04Z")

</div>

Hallo,

i’m currently in Reed’s house and everytime i try to exit the game closes.  
im maxed level and just created a pestilence tier 1 in this zone. in the top right below the clock it says im in Coast.  
edit: using the go to last whisper feature in the realm tabs just closes the game immediately too

so i cant get out of here

player log:  
2025-05-04T17:18:50.153|?|8396||[Physics::Module] Initialized MultithreadedJobDispatcher with 23 workers.  
2025-05-04T17:18:50.157|?|8396||Initialize engine version: 2022.3.31f1m1 (0)  
2025-05-04T17:18:50.157|?|8396||[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked\_Data/UnitySubsystems  
2025-05-04T17:18:50.157|?|8396||GfxDevice: creating device client; threaded=1; jobified=1  
2025-05-04T17:18:50.455|?|8396||Direct3D:  
2025-05-04T17:18:50.455|?|8396|| Version: Direct3D 11.0 [level 11.1]  
2025-05-04T17:18:50.455|?|8396|| Renderer: NVIDIA GeForce RTX 4080 SUPER (ID=0x2702)  
2025-05-04T17:18:50.455|?|8396|| Vendor: NVIDIA  
2025-05-04T17:18:50.455|?|8396|| VRAM: 16047 MB  
2025-05-04T17:18:50.455|?|8396|| Driver: 32.0.15.6636  
2025-05-04T17:18:50.581|?|8396|| Initializing input.

2025-05-04T17:18:50.585|?|8396|| Input initialized.

2025-05-04T17:18:50.607|?|8396|| Initialized touch support.

2025-05-04T17:18:50.629|?|8396||UnloadTime: 0.193400 ms  
2025-05-04T17:18:50.849|I|8396||Frame Initialization: Starting Playmode.PrepareContentEditorOnly  
2025-05-04T17:18:50.849|I|8396||Frame Initialization: Starting GCManagement.InitializeGCManagement  
2025-05-04T17:18:50.851|I|8396||Frame Initialization: Starting AppControl.MakeUtilitiesGameObject  
2025-05-04T17:18:50.851|I|8396||Frame Initialization: Starting Playmode.LogRuntimeBuildInformation  
2025-05-04T17:18:50.851|I|8396||

No Rest for the Wicked

> Build Id: 22555  
> Project Revision: 124065  
> Engine Version: Unity\_2022.3.31f1\_upd787  
> Graphics API: Direct3D11  
> Final Build: True  
> Development Build: False  
> System Information:  
> System RAM: 64617 MB  
> CPU: AMD Ryzen 9 7900X3D 12-Core Processor , 24 cores, 4400 MHz  
> Controller: Controller (Xbox One For Windows)

2025-05-04T17:18:50.852|I|8396||Frame Initialization: Starting IntroSequence.ChooseStartupFlow  
2025-05-04T17:18:50.852|I|8396||Frame Initialization: Starting CameraControl.InitializeUICamera  
2025-05-04T17:18:50.852|I|8396||Frame Initialization: Starting AppControl.WaitForUnityLoadFirstScene  
2025-05-04T17:18:51.357|I|8396||Frame Initialization: Starting Impl.ProfileLoopIntegration  
2025-05-04T17:18:51.357|I|8396||MoonDebug Initialized… Debug Allowed: False. Hidden on Boot: True  
2025-05-04T17:18:51.357|I|8396||Frame Initialization: Starting LoadingScreen.Initialize  
2025-05-04T17:18:52.064|I|8396||Frame Initialization: Starting MediaPlayback.Initialize  
2025-05-04T17:18:52.064|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase  
2025-05-04T17:18:52.069|I|8396||Frame Initialization: Starting SteamManager  
2025-05-04T17:18:52.069|I|8396||Frame Initialization: Starting Settings.SettingsAPI  
2025-05-04T17:18:52.078|I|8396||Frame Initialization: Starting AudioControl.InitializeEngine  
2025-05-04T17:18:52.084|I|8396||WwiseUnity: Wwise(R) SDK Version 2022.1.3 Build 8179.  
2025-05-04T17:18:52.090|I|8396||WwiseUnity: Setting Plugin DLL path to: D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked\_Data\Plugins\x86\_64  
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance  
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected b6a980fb-6330-42e5-8ca1-446b369fe6c8. \Game Parameters\Default Work Unit\Ambience\PlagueLevel already exists when inserting \Game Parameters\Default Work Unit\Ambience\PlagueLevel  
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected 8ea99e3d-e59c-4ea7-b4c0-9edc52e7cf1f. \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity already exists when inserting \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity  
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance  
2025-05-04T17:18:52.535|E|8396||Duplicate WWise MediaItem GUID detected d1724928-46e4-4048-bbd3-89278dc52d02. \Game Parameters\Default Work Unit\Combat\InCombat already exists when inserting \Game Parameters\Default Work Unit\Combat\InCombat  
2025-05-04T17:18:53.964|W|27508||Couldn’t create a Convex Mesh from source mesh “farmingCropPumpkinState03HarvestA” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:18:54.930|I|8396||Frame Initialization: Starting ConfigurationControl.Initialize  
2025-05-04T17:18:54.935|I|8396||Frame Initialization: Starting Playmode.InitializeCorePrefab  
2025-05-04T17:18:54.967|I|8396||Using existing save directory: C:/Users/mariu/AppData/LocalLow/Moon Studios/NoRestForTheWicked\DataStore\22555  
2025-05-04T17:18:55.044|I|8396||Frame Initialization: Starting IntroSequence.PlayMainMenuMusic  
2025-05-04T17:18:55.044|I|8396||Frame Initialization: Starting IntroSequence.PlayIntroSequence  
2025-05-04T17:18:55.050|I|8396||Frame Initialization: Starting Playmode.InitializePlatform  
2025-05-04T17:18:55.122|I|8396||Frame Initialization: Starting Culling.InitializeEntityViewGPUCulling  
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting Playmode.InitializeRuntimeScene  
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting Playmode.InitializeMoonDriver  
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting Forsaken.IL2CPPClassInitialization  
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting InitializeCastRoot  
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting TimeControl.Initialize  
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting AsyncCastManager.InitializeAsyncCastManager  
2025-05-04T17:18:55.129|I|8396||Frame Initialization: Starting AnimationControl.Initialize  
2025-05-04T17:18:55.129|I|8396||Frame Initialization: Starting Playmode.RestoreQuantumDebugLogSettings  
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumProfiler  
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumNative  
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.ConnectToQuantumEvents  
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting TimeSlicer.InitializeForBootup  
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeRendering  
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializePlaymode  
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeHintToken  
2025-05-04T17:18:55.162|I|8396||Frame Initialization: Starting CinematicTimelineSystem.InitializeCinematicSkip  
2025-05-04T17:18:55.167|I|8396||Frame Initialization: Starting Zones.Initialize  
2025-05-04T17:18:55.167|I|8396||Frame Initialization: Starting ParameterControl.Initialize  
2025-05-04T17:18:55.167|I|8396||Frame Initialization: Starting WeatherControl.Initialize  
2025-05-04T17:18:55.178|I|8396||Frame Initialization: Starting WeatherControl.InitializeWeatherEffects  
2025-05-04T17:18:55.189|I|8396||Frame Initialization: Starting ReactiveControl.Initialize  
2025-05-04T17:18:55.193|I|26500||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked\_Data/resources.resource  
2025-05-04T17:18:55.198|I|8396||Frame Initialization: Starting Control.Initialize  
2025-05-04T17:18:55.198|I|8396||Frame Initialization: Starting GpuInstancingControl.Initialize  
2025-05-04T17:18:55.199|I|8396||Frame Initialization: Starting AmbienceControl.Initialize  
2025-05-04T17:18:55.199|I|8396||Frame Initialization: Starting AudioControl.InitializeWwiseSends  
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting AudioControl.InitializeWorldStateMappings  
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting Playmode.InitializeSoundSystem  
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting ViewCleanup.RegisterToQuantumEvent  
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting GameSession.InitializeMainQuantumGame  
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting IntroSequence.WaitForIntroSequence  
2025-05-04T17:19:05.174|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase  
2025-05-04T17:19:05.182|I|8396||Frame Initialization: Starting ViewFrameIntegration.InitializePoolingState  
2025-05-04T17:19:05.453|I|8396||Frame Initialization: Starting armaments.Initialize  
2025-05-04T17:19:05.453|I|8396||Frame Initialization: Starting Forsaken.InventoryHelper.Initialize  
2025-05-04T17:19:05.453|I|8396||Frame Initialization: Starting Pooling.PrewarmPrefabs  
2025-05-04T17:19:06.932|I|8396||Frame Initialization: Starting PrewarmCharacterDataResolver  
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting AppControl.InitializeSceneMetaInfo  
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting Playmode.RecoverDisabledObjects  
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting Playmode.InitializeStartupState  
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting Playmode.LoadMainMenu  
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting LoadingScreen.PopOnFinishStartup  
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting PerformanceTesting.ScenarioRunnerInitializer  
2025-05-04T17:19:08.085|I|8396||Account id: 76561197965211359  
2025-05-04T17:19:08.397|I|8396||Amplitude id: STEAM-76561197965211359  
2025-05-04T17:19:13.997|E|8396||Compute shader ([Rain] [Streams] Update Particle): Property (\_CameraMotionVectorsTexture) at kernel index (0) is not set  
2025-05-04T17:19:15.353|?|9488||Unloading 5 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T17:19:15.518|?|8396||Unloading 122544 unused Assets to reduce memory usage. Loaded Objects now: 342623.  
2025-05-04T17:19:15.518|?|8396||Total: 165.573800 ms (FindLiveObjects: 26.851000 ms CreateObjectMapping: 13.674900 ms MarkObjects: 83.513700 ms DeleteObjects: 41.533600 ms)

2025-05-04T17:19:15.694|W|27980||Couldn’t create a Convex Mesh from source mesh “prop\_Food\_Apple\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:15.779|W|27508||Couldn’t create a Convex Mesh from source mesh “rock\_Generic\_wall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:15.863|W|27508||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_02\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:15.876|W|21232||Couldn’t create a Convex Mesh from source mesh “fortress\_TowerStepB\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:16.002|W|9488||Couldn’t create a Convex Mesh from source mesh “MeshCollider\_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:16.201|W|27508||Couldn’t create a Convex Mesh from source mesh “house\_stone\_wall\_04\_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:16.258|W|9488||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:16.946|W|27508||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:17.633|W|27508||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:17.671|W|21232||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:17.674|W|8396||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”  
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”  
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “gateSetups/customColliderFaderOnlyCube”  
2025-05-04T17:19:24.264|E|8396||Exception thrown while updating HUD  
2025-05-04T17:19:24.265|X|8396||NullReferenceException: Object reference not set to an instance of an object.  
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in \<00000000000000000000000000000000\>:0  
UnityEngine.Logger:LogException(Exception, Object)  
MoonDebug:LogExceptionImpl(Exception, Object)  
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)  
Moon.Forsaken.PlayerControllerView:LateUpdate()

2025-05-04T17:19:24.451|E|8396||Exception thrown while updating HUD  
2025-05-04T17:19:24.451|X|8396||NullReferenceException: Object reference not set to an instance of an object.  
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in \<00000000000000000000000000000000\>:0  
UnityEngine.Logger:LogException(Exception, Object)  
MoonDebug:LogExceptionImpl(Exception, Object)  
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)  
Moon.Forsaken.PlayerControllerView:LateUpdate()

player prev log:

2025-05-04T16:28:48.260|?|28536||[Physics::Module] Initialized MultithreadedJobDispatcher with 23 workers.  
2025-05-04T16:28:48.263|?|28536||Initialize engine version: 2022.3.31f1m1 (0)  
2025-05-04T16:28:48.263|?|28536||[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked\_Data/UnitySubsystems  
2025-05-04T16:28:48.263|?|28536||GfxDevice: creating device client; threaded=1; jobified=1  
2025-05-04T16:28:48.561|?|28536||Direct3D:  
2025-05-04T16:28:48.561|?|28536|| Version: Direct3D 11.0 [level 11.1]  
2025-05-04T16:28:48.561|?|28536|| Renderer: NVIDIA GeForce RTX 4080 SUPER (ID=0x2702)  
2025-05-04T16:28:48.561|?|28536|| Vendor: NVIDIA  
2025-05-04T16:28:48.561|?|28536|| VRAM: 16047 MB  
2025-05-04T16:28:48.561|?|28536|| Driver: 32.0.15.6636  
2025-05-04T16:28:48.693|?|28536|| Initializing input.

2025-05-04T16:28:48.696|?|28536|| Input initialized.

2025-05-04T16:28:48.721|?|28536|| Initialized touch support.

2025-05-04T16:28:48.768|?|28536||UnloadTime: 0.225000 ms  
2025-05-04T16:28:48.977|I|28536||Frame Initialization: Starting Playmode.PrepareContentEditorOnly  
2025-05-04T16:28:48.977|I|28536||Frame Initialization: Starting GCManagement.InitializeGCManagement  
2025-05-04T16:28:48.978|I|28536||Frame Initialization: Starting AppControl.MakeUtilitiesGameObject  
2025-05-04T16:28:48.978|I|28536||Frame Initialization: Starting Playmode.LogRuntimeBuildInformation  
2025-05-04T16:28:48.979|I|28536||

No Rest for the Wicked

> Build Id: 22555  
> Project Revision: 124065  
> Engine Version: Unity\_2022.3.31f1\_upd787  
> Graphics API: Direct3D11  
> Final Build: True  
> Development Build: False  
> System Information:  
> System RAM: 64617 MB  
> CPU: AMD Ryzen 9 7900X3D 12-Core Processor , 24 cores, 4400 MHz  
> Controller: Controller (Xbox One For Windows)

2025-05-04T16:28:48.979|I|28536||Frame Initialization: Starting IntroSequence.ChooseStartupFlow  
2025-05-04T16:28:48.979|I|28536||Frame Initialization: Starting CameraControl.InitializeUICamera  
2025-05-04T16:28:48.979|I|28536||Frame Initialization: Starting AppControl.WaitForUnityLoadFirstScene  
2025-05-04T16:28:49.491|I|28536||Frame Initialization: Starting Impl.ProfileLoopIntegration  
2025-05-04T16:28:49.491|I|28536||MoonDebug Initialized… Debug Allowed: False. Hidden on Boot: True  
2025-05-04T16:28:49.491|I|28536||Frame Initialization: Starting LoadingScreen.Initialize  
2025-05-04T16:28:50.208|I|28536||Frame Initialization: Starting MediaPlayback.Initialize  
2025-05-04T16:28:50.209|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase  
2025-05-04T16:28:50.214|I|28536||Frame Initialization: Starting SteamManager  
2025-05-04T16:28:50.214|I|28536||Frame Initialization: Starting Settings.SettingsAPI  
2025-05-04T16:28:50.224|I|28536||Frame Initialization: Starting AudioControl.InitializeEngine  
2025-05-04T16:28:50.230|I|28536||WwiseUnity: Wwise(R) SDK Version 2022.1.3 Build 8179.  
2025-05-04T16:28:50.236|I|28536||WwiseUnity: Setting Plugin DLL path to: D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked\_Data\Plugins\x86\_64  
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance  
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected b6a980fb-6330-42e5-8ca1-446b369fe6c8. \Game Parameters\Default Work Unit\Ambience\PlagueLevel already exists when inserting \Game Parameters\Default Work Unit\Ambience\PlagueLevel  
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected 8ea99e3d-e59c-4ea7-b4c0-9edc52e7cf1f. \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity already exists when inserting \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity  
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance  
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected d1724928-46e4-4048-bbd3-89278dc52d02. \Game Parameters\Default Work Unit\Combat\InCombat already exists when inserting \Game Parameters\Default Work Unit\Combat\InCombat  
2025-05-04T16:28:52.194|W|7880||Couldn’t create a Convex Mesh from source mesh “farmingCropPumpkinState03HarvestA” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:28:53.094|I|28536||Frame Initialization: Starting ConfigurationControl.Initialize  
2025-05-04T16:28:53.098|I|28536||Frame Initialization: Starting Playmode.InitializeCorePrefab  
2025-05-04T16:28:53.130|I|28536||Using existing save directory: C:/Users/mariu/AppData/LocalLow/Moon Studios/NoRestForTheWicked\DataStore\22555  
2025-05-04T16:28:53.209|I|28536||Frame Initialization: Starting IntroSequence.PlayMainMenuMusic  
2025-05-04T16:28:53.209|I|28536||Frame Initialization: Starting IntroSequence.PlayIntroSequence  
2025-05-04T16:28:53.215|I|28536||Frame Initialization: Starting Playmode.InitializePlatform  
2025-05-04T16:28:53.286|I|28536||Frame Initialization: Starting Culling.InitializeEntityViewGPUCulling  
2025-05-04T16:28:53.291|I|28536||Frame Initialization: Starting Playmode.InitializeRuntimeScene  
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting Playmode.InitializeMoonDriver  
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting Forsaken.IL2CPPClassInitialization  
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting InitializeCastRoot  
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting TimeControl.Initialize  
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting AsyncCastManager.InitializeAsyncCastManager  
2025-05-04T16:28:53.293|I|28536||Frame Initialization: Starting AnimationControl.Initialize  
2025-05-04T16:28:53.293|I|28536||Frame Initialization: Starting Playmode.RestoreQuantumDebugLogSettings  
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumProfiler  
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumNative  
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.ConnectToQuantumEvents  
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting TimeSlicer.InitializeForBootup  
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeRendering  
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializePlaymode  
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeHintToken  
2025-05-04T16:28:53.324|I|28536||Frame Initialization: Starting CinematicTimelineSystem.InitializeCinematicSkip  
2025-05-04T16:28:53.327|I|28536||Frame Initialization: Starting Zones.Initialize  
2025-05-04T16:28:53.328|I|28536||Frame Initialization: Starting ParameterControl.Initialize  
2025-05-04T16:28:53.328|I|28536||Frame Initialization: Starting WeatherControl.Initialize  
2025-05-04T16:28:53.339|I|28536||Frame Initialization: Starting WeatherControl.InitializeWeatherEffects  
2025-05-04T16:28:53.351|I|28536||Frame Initialization: Starting ReactiveControl.Initialize  
2025-05-04T16:28:53.354|I|25992||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked\_Data/resources.resource  
2025-05-04T16:28:53.360|I|28536||Frame Initialization: Starting Control.Initialize  
2025-05-04T16:28:53.360|I|28536||Frame Initialization: Starting GpuInstancingControl.Initialize  
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting AmbienceControl.Initialize  
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting AudioControl.InitializeWwiseSends  
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting AudioControl.InitializeWorldStateMappings  
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting Playmode.InitializeSoundSystem  
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting ViewCleanup.RegisterToQuantumEvent  
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting GameSession.InitializeMainQuantumGame  
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting IntroSequence.WaitForIntroSequence  
2025-05-04T16:29:03.342|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase  
2025-05-04T16:29:03.350|I|28536||Frame Initialization: Starting ViewFrameIntegration.InitializePoolingState  
2025-05-04T16:29:03.614|I|28536||Frame Initialization: Starting armaments.Initialize  
2025-05-04T16:29:03.614|I|28536||Frame Initialization: Starting Forsaken.InventoryHelper.Initialize  
2025-05-04T16:29:03.614|I|28536||Frame Initialization: Starting Pooling.PrewarmPrefabs  
2025-05-04T16:29:05.001|I|28536||Frame Initialization: Starting PrewarmCharacterDataResolver  
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting AppControl.InitializeSceneMetaInfo  
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting Playmode.RecoverDisabledObjects  
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting Playmode.InitializeStartupState  
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting Playmode.LoadMainMenu  
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting LoadingScreen.PopOnFinishStartup  
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting PerformanceTesting.ScenarioRunnerInitializer  
2025-05-04T16:29:06.221|I|28536||Account id: 76561197965211359  
2025-05-04T16:29:06.403|I|28536||Amplitude id: STEAM-76561197965211359  
2025-05-04T16:29:10.335|E|28536||Compute shader ([Rain] [Streams] Update Particle): Property (\_CameraMotionVectorsTexture) at kernel index (0) is not set  
2025-05-04T16:29:11.663|?|6716||Unloading 5 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T16:29:11.842|?|28536||Unloading 120275 unused Assets to reduce memory usage. Loaded Objects now: 342133.  
2025-05-04T16:29:11.842|?|28536||Total: 177.074800 ms (FindLiveObjects: 26.251900 ms CreateObjectMapping: 12.415000 ms MarkObjects: 100.072500 ms DeleteObjects: 38.335000 ms)

2025-05-04T16:29:11.993|W|7880||Couldn’t create a Convex Mesh from source mesh “prop\_Food\_Apple\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:12.089|W|28532||Couldn’t create a Convex Mesh from source mesh “rock\_Generic\_wall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:12.162|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_02\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:12.174|W|10176||Couldn’t create a Convex Mesh from source mesh “fortress\_TowerStepB\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:12.307|W|6716||Couldn’t create a Convex Mesh from source mesh “MeshCollider\_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:12.473|W|7880||Couldn’t create a Convex Mesh from source mesh “house\_stone\_wall\_04\_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:12.522|W|6716||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:13.128|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:13.701|W|7880||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:13.735|W|28536||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:13.740|W|7880||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”  
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”  
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “gateSetups/customColliderFaderOnlyCube”  
2025-05-04T16:29:19.932|E|28536||Exception thrown while updating HUD  
2025-05-04T16:29:19.933|X|28536||NullReferenceException: Object reference not set to an instance of an object.  
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in \<00000000000000000000000000000000\>:0  
UnityEngine.Logger:LogException(Exception, Object)  
MoonDebug:LogExceptionImpl(Exception, Object)  
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)  
Moon.Forsaken.PlayerControllerView:LateUpdate()

2025-05-04T16:29:20.117|E|28536||Exception thrown while updating HUD  
2025-05-04T16:29:20.117|X|28536||NullReferenceException: Object reference not set to an instance of an object.  
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in \<00000000000000000000000000000000\>:0  
UnityEngine.Logger:LogException(Exception, Object)  
MoonDebug:LogExceptionImpl(Exception, Object)  
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)  
Moon.Forsaken.PlayerControllerView:LateUpdate()

2025-05-04T16:30:05.401|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.410|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:30:05.410|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:31:16.715|E|28536||Lazy deserialization triggered from unknown code-path. Please review the stack trace.  
2025-05-04T16:31:34.998|?|6716||Unloading 3 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T16:31:35.449|?|28536||Unloading 54890 unused Assets to reduce memory usage. Loaded Objects now: 691354.  
2025-05-04T16:31:35.449|?|28536||Total: 450.411300 ms (FindLiveObjects: 38.116100 ms CreateObjectMapping: 23.101600 ms MarkObjects: 366.780900 ms DeleteObjects: 22.412400 ms)

2025-05-04T16:31:35.504|W|7880||Couldn’t create a Convex Mesh from source mesh “fortress\_TowerStepB\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:31:35.589|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_02\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:31:35.589|W|10176||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:31:35.590|W|6716||Couldn’t create a Convex Mesh from source mesh “MeshCollider\_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:31:35.720|W|6716||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:31:35.770|W|7880||Couldn’t create a Convex Mesh from source mesh “rock\_Generic\_wall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:31:35.773|W|10176||Couldn’t create a Convex Mesh from source mesh “prop\_Food\_Apple\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:32:24.645|W|27548||Couldn’t create a Convex Mesh from source mesh “house\_stone\_wall\_04\_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:32:24.649|W|10176||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:32:25.188|W|7880||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:32:25.195|W|10176||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:33:57.347|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat”  
2025-05-04T16:35:06.142|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat”  
2025-05-04T16:35:30.668|?|6716||Unloading 3 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T16:35:31.110|?|28536||Unloading 23697 unused Assets to reduce memory usage. Loaded Objects now: 1282603.  
2025-05-04T16:35:31.110|?|28536||Total: 442.963300 ms (FindLiveObjects: 78.569600 ms CreateObjectMapping: 30.783800 ms MarkObjects: 319.376200 ms DeleteObjects: 14.233100 ms)

2025-05-04T16:36:03.465|W|10176||Couldn’t create a Convex Mesh from source mesh “house\_stone\_wall\_04\_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:36:03.469|W|10176||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:36:03.831|W|28536||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:36:03.836|W|7880||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:38:28.247|W|10176||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:39:47.238|W|28532||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:40:29.910|W|7880||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:41:10.892|E|28536||MeleeEffects : No CharacterView found in parent, [QuantumViews]/playerControllerView(Clone)/playerMenu(Clone)/foreground/inventoryScreenV2/heroInventoryScreenPreview/humanoidAvatar/rigs/baseHero/playerRig/Skeleton\_GRP/root\_JNT/spineC1\_mainJoint1\_JNT/spineC1\_mainJoint2\_JNT/spineC1\_mainJoint3\_JNT/spineC1\_mainJoint4\_JNT/shoulderL1\_base1\_JNT/shoulderL1\_base2\_JNT/armL1\_mainJointHolder\_JNT/armL1\_mainJoint1\_JNT/armL1\_mainJoint2\_JNT/armL1\_forearm\_shield\_socket/roundShieldView(Clone)/MeleeEffectsBase  
Path: [DontDestroyOnLoad]/[QuantumViews]/playerControllerView(Clone)/playerMenu(Clone)/foreground/inventoryScreenV2/heroInventoryScreenPreview/humanoidAvatar/rigs/baseHero/playerRig/Skeleton\_GRP/root\_JNT/spineC1\_mainJoint1\_JNT/spineC1\_mainJoint2\_JNT/spineC1\_mainJoint3\_JNT/spineC1\_mainJoint4\_JNT/shoulderL1\_base1\_JNT/shoulderL1\_base2\_JNT/armL1\_mainJointHolder\_JNT/armL1\_mainJoint1\_JNT/armL1\_mainJoint2\_JNT/armL1\_forearm\_shield\_socket/roundShieldView(Clone)/MeleeEffectsBase  
2025-05-04T16:44:04.430|I|28536||Look rotation viewing vector is zero  
2025-05-04T16:47:43.899|W|23128||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:50:34.553|W|23128||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh2963836” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T16:51:35.251|?|6716||Unloading 2 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T16:51:35.763|?|28536||Unloading 53204 unused Assets to reduce memory usage. Loaded Objects now: 1815963.  
2025-05-04T16:51:35.763|?|28536||Total: 511.759400 ms (FindLiveObjects: 115.935900 ms CreateObjectMapping: 35.999100 ms MarkObjects: 336.406000 ms DeleteObjects: 23.417900 ms)

2025-05-04T16:53:28.450|?|6716||Unloading 1 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T16:53:28.933|?|28536||Unloading 6672 unused Assets to reduce memory usage. Loaded Objects now: 1688450.  
2025-05-04T16:53:28.938|?|28536||Total: 483.438600 ms (FindLiveObjects: 101.569400 ms CreateObjectMapping: 33.442600 ms MarkObjects: 337.508400 ms DeleteObjects: 10.917600 ms)

2025-05-04T16:55:01.981|?|6716||Unloading 1 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T16:55:02.511|?|28536||Unloading 12504 unused Assets to reduce memory usage. Loaded Objects now: 1756114.  
2025-05-04T16:55:02.511|?|28536||Total: 530.629700 ms (FindLiveObjects: 103.205200 ms CreateObjectMapping: 37.415600 ms MarkObjects: 377.408300 ms DeleteObjects: 12.599900 ms)

2025-05-04T16:55:47.050|?|6716||Unloading 1 Unused Serialized files (Serialized files now loaded: 4050)  
2025-05-04T16:55:47.544|?|28536||Unloading 1809 unused Assets to reduce memory usage. Loaded Objects now: 1695463.  
2025-05-04T16:55:47.544|?|28536||Total: 493.699900 ms (FindLiveObjects: 99.204100 ms CreateObjectMapping: 38.964300 ms MarkObjects: 349.327000 ms DeleteObjects: 6.203900 ms)

2025-05-04T16:57:54.022|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T16:57:54.023|E|28536||Trying to read value of type Color while reading a value of type Keyword  
2025-05-04T17:15:05.056|E|28536||GameObjects can not be made active when they are being destroyed.  
2025-05-04T17:15:05.056|E|28536||GameObjects can not be made active when they are being destroyed.  
2025-05-04T17:15:05.061|E|28536||GameObjects can not be made active when they are being destroyed.  
2025-05-04T17:15:05.061|E|28536||GameObjects can not be made active when they are being destroyed.  
2025-05-04T17:15:12.566|?|6716||Unloading 2 Unused Serialized files (Serialized files now loaded: 8)  
2025-05-04T17:15:13.170|?|28536||Unloading 7052 unused Assets to reduce memory usage. Loaded Objects now: 1103069.  
2025-05-04T17:15:13.170|?|28536||Total: 489.749000 ms (FindLiveObjects: 61.715000 ms CreateObjectMapping: 34.219200 ms MarkObjects: 381.817200 ms DeleteObjects: 11.997100 ms)

2025-05-04T17:15:13.692|W|10176||Couldn’t create a Convex Mesh from source mesh “prop\_Food\_Apple\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:13.768|W|7880||Couldn’t create a Convex Mesh from source mesh “rock\_Generic\_wall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:13.847|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_02\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:13.860|W|10176||Couldn’t create a Convex Mesh from source mesh “fortress\_TowerStepB\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:13.972|W|6716||Couldn’t create a Convex Mesh from source mesh “MeshCollider\_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:14.138|W|10176||Couldn’t create a Convex Mesh from source mesh “house\_stone\_wall\_04\_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:14.189|W|6716||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_01\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:14.796|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall\_00\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:15.311|W|10176||Couldn’t create a Convex Mesh from source mesh “pb\_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:15.346|W|10176||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:15.352|W|28532||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother\_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.  
2025-05-04T17:15:16.221|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”  
2025-05-04T17:15:16.221|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”  
2025-05-04T17:15:16.221|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”  
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.  
The effective box size has been forced positive and is likely to give unexpected collision geometry.  
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “gateSetups/customColliderFaderOnlyCube”  
2025-05-04T17:15:18.058|E|28536||Exception thrown while updating HUD  
2025-05-04T17:15:18.058|X|28536||NullReferenceException: Object reference not set to an instance of an object.  
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in \<00000000000000000000000000000000\>:0  
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in \<00000000000000000000000000000000\>:0  
UnityEngine.Logger:LogException(Exception, Object)  
MoonDebug:LogExceptionImpl(Exception, Object)  
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)  
Moon.Forsaken.PlayerControllerView:LateUpdate()
