# Cool class/weapon type that would fit the style/era of the game imho

**URL:** <https://forum.norestforthewicked.com/t/cool-class-weapon-type-that-would-fit-the-style-era-of-the-game-imho/8672>\
**Category:** Wicked Feedback\
**Created:** [April 29, 2024, 2:13am UTC](https://forum.norestforthewicked.com/t/cool-class-weapon-type-that-would-fit-the-style-era-of-the-game-imho/8672 "2024-04-29T02:13:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SlayerN](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/slayern/32/2622_2.png) [@SlayerN](https://forum.norestforthewicked.com/u/SlayerN)\
**Post date:** [April 29, 2024, 2:13am UTC](https://forum.norestforthewicked.com/t/cool-class-weapon-type-that-would-fit-the-style-era-of-the-game-imho/8672/1 "2024-04-29T02:13:41Z")

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Hello No rest for the wicked devs and community,  
i would like to suggest a class that would fit with the era/style of the game and also would be very cool imho especially played in coop/multiplayer with friends.

Class Minstrel:  
Class type support/buffer/healer  
Main Weapon: instruments:Lute ,pipe and tabor, fiddle, windcap instrument, shawm

Rune Abilities:  
Sonata: Heals all ally for X amount of hp  
Ballata: Attack speed and movement speed slightly increased  
Toccata: Defense/Armor boost  
Madrigal: Attack boost  
Rune for solo (damage runes) tbd

Main: attack notes hitting the enemy or soundwaves

Legendary weapons with unique runes with better/stronger songs.

What do you guys think?

![Minstrelsofbeverley](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/1/16c29d286a602fb2d5fe665addb35cb1a6149a7b.jpeg)

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**Author:** ![Reverbs](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/reverbs/32/4363_2.png) [@Reverbs](https://forum.norestforthewicked.com/u/Reverbs)\
**Post date:** [April 29, 2024, 1:29pm UTC](https://forum.norestforthewicked.com/t/cool-class-weapon-type-that-would-fit-the-style-era-of-the-game-imho/8672/2 "2024-04-29T13:29:04Z")

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Very good idea. Thumbs up! 👌

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**Author:** ![ClicheKid](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/clichekid/32/6804_2.png) [@ClicheKid](https://forum.norestforthewicked.com/u/ClicheKid)\
**Post date:** [August 3, 2024, 3:28am UTC](https://forum.norestforthewicked.com/t/cool-class-weapon-type-that-would-fit-the-style-era-of-the-game-imho/8672/3 "2024-08-03T03:28:57Z")

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I was just making an account to offer this suggestion!

Given the interviews the devs have made of NRFTW being a world to role-play as you will, i think having instruments (ideally that you can actually play, like Ocarina of Time) would be an interesting shake up once multiplayer lands, especially with support/buffs/charming enemies/etc…

also… how cool would it be that you can still use the instrument as a blunt weapon, but it’s not as durable as regular combat weapons
