Hello, here’s my contribution regarding the village. I have over 50 hours of gameplay.
I feel the inn needs some improvements to make it worthwhile. The same goes for the restaurant. For example, since these are places where people tend to socialize, merchants’ items should be cheaper if you spend time in these areas.
As for the economy, I like that money shouldn’t be in excess. To make it more thematic, each shop should buy items associated with its profession at full price, and if it’s not associated, they should only pay half price. The general store should always buy everything at full price.
The axe, pickaxe, fishing rod, and shovel should cost more to repair as their level increases, encouraging more use of crafting or using items found throughout the game.
Crafting weapons should grant an additional skill, like in the Crucible, to further incentivize crafting.
If I sleep, I’d like the day-night cycle to change, and for merchants not to work at night, or at least not all of them.
There could be a black market, run by some rebel, that’s hard to find. For example, rumors could circulate about where they might be at the inn, and they’d buy everything at double the price.
Potions could have quick access so I could ingest several at once. I already had several that complemented my build. Or I could select which ones appear in the quick menu. And if there’s toxicity, that would be interesting.
The possibility of repairing items myself, using materials, depending on the builder’s level, for example.