Version: Build Id 29466
The game consistently self-terminates. Most often in the Crucible shortly after an arena transition, but also reproduced in the open world a few minutes into a normal session.
each time Player.log starts spamming this error every frame: Graphics.CopyTexture called with mismatching data size (src (1x1 ...) dst (840x525 ...)) — down the full mip chain to 3x2 (matches render resolution)
The game keeps running under this spam for anywhere from ~20 seconds to ~15 minutes, then always exits with: Unstable environment, too many exceptions, terminating build.
Already tested — crash persists in all cases with the same signature:**
- Moved the game from HDD to SSD
- Both DX11 and DX12
- GPU drivers updated
- Different upscalers (FSR3, TAA), Dynamic Resolution on/off
- Higher and lowered quality settings, different render scale
- Game files verified in Steam
- Windows Compatability
Files: reports - Google Drive