# Co-Op Features and FUN Teamplay

**URL:** <https://forum.norestforthewicked.com/t/co-op-features-and-fun-teamplay/7967>\
**Category:** Wicked Feedback\
**Created:** [April 27, 2024, 11:18am UTC](https://forum.norestforthewicked.com/t/co-op-features-and-fun-teamplay/7967 "2024-04-27T11:18:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Evocator1000](https://avatars.discourse-cdn.com/v4/letter/e/dbc845/32.png) [@Evocator1000](https://forum.norestforthewicked.com/u/Evocator1000)\
**Post date:** [April 27, 2024, 11:18am UTC](https://forum.norestforthewicked.com/t/co-op-features-and-fun-teamplay/7967/1 "2024-04-27T11:18:39Z")

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Here are some ideas for the coop experience and how to encourage dynamic teamplay.

## Possible Coop Features

- The ability to revive each other (either through runes or landing a hand)
  - Possibly the ability to save each other from deadly falls (hanging on the cliff, instead of plummeting to death)

- The ability to teleport to other players
- The abiltiy to place markers around the world, or share them on the map
- The ability to prepare and place large meals, that serve as return points in an area and a “healthfountain” in boss battles
- And of course Voicechat and Crossplay

## Make Teamplay dynamic, Enable diverse Roles

- Goals:
  - Roles should remain flexible, through choice of runes and gear
  - Roles should enable distinctly different playstyles and “mini goals”
  - Roles should fill niches and synergize with each other
  - Roles should be somewhat unique and not easy to implement into any playstyle

- Possible Roles
  - Soft or hard CC, Heal, Marking, Buffing, Zoning, Tanking/Binding, Flanking, consistent/ramping DPS, Disruption, Shielding, Diversion, Bruiser/Breaker, Softener/Weakener

- Ways to make Roles unique
  - Bind Functionality to Gear, not just Runes
  - Combine Functionality with drawbacks to encourage Focus (e.g. less damage taken, less damage dealt)
  - Make Abilities active rather than passive (e.g. active short term boosts, rather than longterm buffs)
  - Give ways to invest into utility over damage through attributes (love equipload, focus and health for that purpose, but even more options should be nice)
  - 
    - Think about new abilities with teamplay in mind:
      - Does this add something unique to a teamcomposition?
      - Does this help another role to succeed?
      - If not: Could/Should it?

Thank you for your Time!
