# Co-op blues / issues

**URL:** <https://forum.norestforthewicked.com/t/co-op-blues-issues/22314>\
**Category:** Wicked Feedback\
**Created:** [January 26, 2026, 12:23pm UTC](https://forum.norestforthewicked.com/t/co-op-blues-issues/22314 "2026-01-26T12:23:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MeNo](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/meno/32/12987_2.png) [@MeNo](https://forum.norestforthewicked.com/u/MeNo)\
**Post date:** [January 26, 2026, 12:23pm UTC](https://forum.norestforthewicked.com/t/co-op-blues-issues/22314/1 "2026-01-26T12:23:13Z")

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Multiplayer has a few issues that diminish the experience – mainly loot, and potential to miss story.

**Loot**

- should have the option to be duplicated _(some people are just loot hoarders, and having to coordinate sharing or hurrying towards chests is not everyone’s idea of fun)_
  - especially un-fun after a boss battle, even in a fair party only one person gets to enjoy picking up the reward

- challenges/bounties rewards only the person turning them in
- even if you enjoy this kind of thing, sharing is cumbersome:
  - you have to constantly talk about _(and try to describe)_ which new items you got, no way to see each other’s inventory
  - after boss battles only one person at a time can see the contents of the rewards, everyone else has to wait until they read/decide
  - can’t drop items, only destroy
  - there is no convenient way to see/share items at a glance, you have to do it 1/1, only close to the other person – a share screen where everyone can just drop items for others to choose might be simpler

**Story**

- it’s possible to miss cutscenes
- easy to miss dialogues
- people can go in/out of areas separately
- boss battles can be started accidentally when the other players are not nearby _(if you don’t specifically know a boss is in that area)_
- in general, a single player can unintentionally progress the world/story, meaning others miss parts of the experience in a co-op playthrough

**Combat**

- friendly-fire should be a toggle-able option _(moon seems to already implicitly acknowledge this, since range lightning attacks don’t damage allies)_
  - especially bad when one person has a greatsword in a cramped space

- aggro inconsistent – enemy walks slowly towards range player shooting constantly, only to immediately turn 180° and start jumping and attacking wildly when a melee character approaches
  - hard to get focus with slow hitting weapons against high-damage enemies

**General**

- direction indicator disappears when other players are further away, and it’s not always easy to find them on the map _(especially in cities)_
- considering how easy it is to accidentally throw yourself off a cliff – would be nice to have a way to revive a fallen ally without them having to respawn at an echo _(also for drowning)_
- when dying in the crucible in later waves, you can’t revive, re-jpin, or spectate – so basically are thrown out and have to wait outside until the other player finishes or dies
- cannot speak to the same vendor at the same time
- when two people are in separate dialogues, sometimes progressing one convesation glitches the other person’s dialogue
- somewhat inconsistent connectivity – sometimes one player can’t connect, other times after connecting game is frozen on a blurred-out screen and nothing happens

—

Out of all, main plea would be to please have an option for separate loot – should be pretty straightforward to implement, and would let players opt for their preferred playstyle _(especially given that moon started out with this implementation to begin with)_.

In general, thank you for an already amazing looking game, it’s shapiing up to be one of the greats – looking forward to the full release!
